View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005679 | AI War 1 / Classic | Suggestion - Balance Tweaks | Feb 8, 2012 6:24 pm | Oct 19, 2012 10:44 am | |
Reporter | Spikey00 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.024 | ||||
Summary | 0005679: Decoy drones | ||||
Description | A straight look at its stats reveals a problem: it only has 200k HP and a ship cap of 9, which only provides 1.8m HP of armour-less protection. Huh? What happened to them? Even if they cost only 800 metal, having only nine of them greatly limits their use to the player. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0003848 | considering | Decoy Drones could do with a bit of a buff |
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Argh. Firefox ate my post. Okay, to recap, decoy drones are a capturable so you don't have to balance them for stacking mark levels on top of each other. Therefore, what about dropping the cap to 2 or 3, increase the HP (8mil?) and give them a decent chunk of armor. This would make then a decent shield for your fleets in the mid-game. You would have to balance them so that the late game attacks are not make significantly easier by the increased HP they give your fleet ball. |
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Before you recommend a significant change, may I recommend you play with the support AI and a strong wave AI. Those decoys can ruin your day if you're unprepared for them, as is. I agree it's not overly dangerous in player hands, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 8, 2012 6:24 pm | Spikey00 | New Issue | |
Feb 8, 2012 11:43 pm | Dazio | Note Added: 0018727 | |
Feb 9, 2012 1:18 am | GUDare | Note Added: 0018732 | |
Feb 9, 2012 8:00 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 9, 2012 8:00 am | tigersfan | Status | new => considering |
Oct 19, 2012 10:44 am | Toll | Relationship added | related to 0003848 |