View Issue Details

IDProjectCategoryLast Update
0006031Valley 1Suggestion - Room Ideas/ComplaintsFeb 21, 2012 9:35 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.579 
Fixed in Version0.580 
Summary0006031: 2 tile high hallway jumping trouble
DescriptionWith the new hallways in basements and attics that are only 2 tiles high, jumping in to them when they're not at ground level is an exercise in frustration. While I've seen that the 1 tile high areas are intended to require miniature to get through, these don't exactly require it, but do tend to drive you crazy if you try to get through them without it.

As a suggestion, maybe the character's hitbox could become half a tile shorter when jumping. That would help with this and with the areas where you can't quite jump on to something even though it looks like you're over the edge. It would also match the artwork, since the character appears to be curled up into a smaller ball when jumping.
TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

Chris_McElligottPark

Feb 21, 2012 9:35 pm

administrator   ~0019536

Thanks!

* Reverted the basements and attics to using 3-high hallways so that they are comfortable to traverse again. However, also made it so that they are now commonly filled with tons of crates in various places, making them something you have to punch through in a new fashion.

Issue History

Date Modified Username Field Change
Feb 19, 2012 7:43 pm BobTheJanitor New Issue
Feb 20, 2012 10:50 am tigersfan Internal Weight => For New Player Experience
Feb 20, 2012 10:50 am tigersfan Status new => considering
Feb 21, 2012 9:35 pm Chris_McElligottPark Note Added: 0019536
Feb 21, 2012 9:35 pm Chris_McElligottPark Status considering => resolved
Feb 21, 2012 9:35 pm Chris_McElligottPark Fixed in Version => 0.580
Feb 21, 2012 9:35 pm Chris_McElligottPark Resolution open => fixed
Feb 21, 2012 9:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark