View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006149 | Valley 1 | Suggestion - UI Ideas | Feb 25, 2012 4:02 am | Mar 1, 2012 3:23 pm | |
Reporter | jerith | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.581 | ||||
Summary | 0006149: Make warps and exits more visible on scaled-down minimap | ||||
Description | While I like the scaling behaviour of the minimap, the scaled-down small version in large caverns or maze rooms is a little hard to see interesting features (especially exits and warp gates) on. Would it be possible to draw these features a little bigger on the scaled down minimap? I often have to expand the minimap to see where it is I need to go, then shrink it again to see the room I'm traversing. This is especially problematic with used entrances and warp gates, since those tend to blend into the white/grey background more than the red of unused entrances does. (I'm happy for things like resources to remain scaled-down. I kind of expect to be searching around for those. It's a bit of a pain to have explored an entire cavern and then have to figure out where the exit is, though.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||