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IDProjectCategoryLast Update
0006583AI War 1 / ClassicSuggestion - Interface Ideas - Game and Menu ControlsMay 15, 2012 1:18 am
ReporterGrimerX Assigned To 
Status consideringResolutionopen 
Product Version5.028/5.029 
Summary0006583: Allow setting planet specific override to '0'
DescriptionRight now I can't say "build 1 MkII energy reactor, except at this planet" (which has a zenith power generator). And variants for engineers and such.

Maybe the furthest left is 'Don't override' instead of '0' -- right now '0' is overloaded to mean 'Don't override on this planet'.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Hearteater

Mar 10, 2012 11:15 pm

reporter   ~0020724

Maybe just put a checkbox on the planet settings that is for overriding galaxy settings. When checked, all the settings replace galaxy settings. When not checked, all the settings add to galaxy settings (which is what happens now). Although honestly it could just be "Enable Planet Settings" and unless checked, the planet settings do nothing (and maybe are even grayed out).

GrimerX

May 15, 2012 1:18 am

reporter   ~0024243

Another scenario -- I have a planet with a gravity drill on it. It auto-spawns 2 engineers, which slowly crawl around. Maruaders arrive, which are immune to gravity effects. So I have a continuous stream of engineers that the marauders pick off.

Also small note re: gravity effects -- it's easier for me to scrap an engineer and re-build it at the location I want it to, than to wait for itself to drive there.

Issue History

Date Modified Username Field Change
Mar 10, 2012 7:24 pm GrimerX New Issue
Mar 10, 2012 11:15 pm Hearteater Note Added: 0020724
Mar 11, 2012 1:35 pm tigersfan Internal Weight => Feature Suggestion
Mar 11, 2012 1:35 pm tigersfan Status new => considering
May 15, 2012 1:18 am GrimerX Note Added: 0024243