View Issue Details

IDProjectCategoryLast Update
0006685Valley 1Bug - GameplayMar 20, 2012 12:21 pm
ReporterProfessor Paul1290 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.909 
Summary0006685: Spells fire from too low on the player character. They are cast from what looks like knee level.
DescriptionIt seems like spells look like they are coming out at knee level when cast.

It feels too low and makes trying to hit things when next to objects or inclines a bit problematic at times.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

BobTheJanitor

Mar 17, 2012 4:16 pm

reporter   ~0020960

Thanks! I for some reason kept forgetting to report this, even when I posted earlier on the forums that I was going to report it. I don't even know.

I've noticed a wide discrepancy in where spells fire from. Fireball seems to be the most obvious knee-shot. Miasma whip is pretty low as well. Launch rock actually seems to come out of your head, but that may partially owe to the fact that it shoots at an upward angle anyway. Energy pulse seems fine visually, but either owing to its wide hitbox or something else, it will very easily impact on the ground especially at upwards angles.

I wonder, could a spell's damage bounding box be decoupled from the box it uses to detect whether it fizzles on hitting a wall?

Penumbra

Mar 18, 2012 12:12 pm

reporter   ~0020983

Not that you need more convincing, but not being able to cast fireball upwards when standing on stairs is tough.

Chris_McElligottPark

Mar 19, 2012 11:17 am

administrator   ~0021012

It's been on my list, thanks for your patience. :)

* Normally spells emit from the center of the collision box of characters and enemies, unless we specifically offset that (which we do for many enemies). But for characters, we'd always left it dead-center.
** This caused problems for a long time when characters were miniaturized, but even more recently when we shrunk the hitbox for players to no longer include their heads and to be shorter when on stairs, this started making players unable to use spells on inclines and otherwise have some trouble at various points with spells hitting the ground prematurely.
** Therefore, the spells now emit from a lot close to the character's head, which gives you better angles of fire in general throughout the game. The only downside is that if you are standing right under a really REALLY low overhang, you might have problems with your spells hitting that overhang. But unless you've pasted yourself to the ceiling with lightning rocket or something, that's not really even possible, so it shouldn't matter.

Terraziel

Mar 19, 2012 9:47 pm

reporter   ~0021057

I'm still having issues firing up slopes, both creeping death and energy pulse just strike the ground immediately.

Chris_McElligottPark

Mar 20, 2012 12:21 pm

administrator   ~0021087

* Creeping Death and Energy Pulse both now slide along walls to avoid problems with their extra-large collision boxes hitting tight areas. Large collision boxes plus long cooldowns plus dying on impact is not a recipe for fun.

Issue History

Date Modified Username Field Change
Mar 17, 2012 3:53 pm Professor Paul1290 New Issue
Mar 17, 2012 4:16 pm BobTheJanitor Note Added: 0020960
Mar 18, 2012 11:09 am tigersfan Internal Weight => Fix Before Major Release
Mar 18, 2012 11:09 am tigersfan Assigned To => Chris_McElligottPark
Mar 18, 2012 11:09 am tigersfan Status new => assigned
Mar 18, 2012 12:12 pm Penumbra Note Added: 0020983
Mar 19, 2012 11:17 am Chris_McElligottPark Note Added: 0021012
Mar 19, 2012 11:17 am Chris_McElligottPark Status assigned => resolved
Mar 19, 2012 11:17 am Chris_McElligottPark Fixed in Version => 0.909
Mar 19, 2012 11:17 am Chris_McElligottPark Resolution open => fixed
Mar 19, 2012 9:47 pm Terraziel Note Added: 0021057
Mar 20, 2012 12:21 pm Chris_McElligottPark Note Added: 0021087