View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006800 | Valley 1 | Bug - Gameplay | Mar 24, 2012 1:02 pm | Mar 26, 2012 1:42 pm | |
Reporter | Penumbra | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.915 | ||||
Summary | 0006800: Get stuck in Mystery orbs | ||||
Description | As you hit a mystery orb and it changes from one color to the next, it is possible to get stuck. The only way out is to hit them again, but it took me a bit to figure that out. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
This was actually quite interesting, since it allowed me to access central orbs without using piercing or AoE spells. It might be fun to have orbs that take 1 or 2 seconds to come back as the other color, could lead to some interesting puzzle rooms (kind of like Load Runner) |
|
Was this in solo? What is your average sort of FPS if you turn that on? |
|
Yes, solo. I get about 80 fps just standing still, and around 60 fps when lots of particles are flying. I was trying to jump up and get a few that were in a narrow column, and moving right into them as I fired. I ended up stuck inside. I finally tried firing again, and that dropped me out. I am totally serious that this should be a feature. |
|
Okay, so you were jumping up when it happened -- that makes a lot more sense as to why it happened to you and not me. I know you're serious about it being a feature, but right now I mainly want this to not be a bug, and a lode-runner-style feature would make more sense for later. This is one of those things that could lead to interesting other puzzle possibilities (so could tri-state puzzle pieces, for that matter), but the potential for unintended "hilarity" is just too high for now. |
|
Hilarity, yeah. I did find it funny when I got stuck not 10 seconds into my first mystery room :) Were you able to reproduce? It happens to me consistently. |
|
I haven't tried yet; there were some much more serious bugs for tonight. But it's on my list for tomorrow, along with basically the same issue for urban crawler wheels. |
|
This happened to me last night as well. And... I haven't thought of Lode Runner in a LONG time. I shudder to think about the amount of time I spent with that game. :) |
|
Thanks! * Fixed both puzzle pieces and urban crawlers wheels so that they don't shrink and then re-grow into place when they change forms due to being destroyed by the player. ** This prevents several "getting stuck in them" issues, as well as just looks better in both cases. When it comes to Lode Runner: The Legend Returns, that's one of my favorite games ever, by the way. It was the original inspiration for my unreleased game Alden Ridge. I used to make it a point to play at Lode Runner some at least once or twice a year, usually when it was snowing out. I guess I haven't played it since 2007, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 24, 2012 1:02 pm | Penumbra | New Issue | |
Mar 24, 2012 1:03 pm | Penumbra | Note Added: 0021229 | |
Mar 24, 2012 6:18 pm | Chris_McElligottPark | Note Added: 0021245 | |
Mar 24, 2012 6:48 pm | Penumbra | Note Added: 0021248 | |
Mar 24, 2012 7:17 pm | Chris_McElligottPark | Note Added: 0021251 | |
Mar 24, 2012 8:46 pm | Penumbra | Note Added: 0021273 | |
Mar 24, 2012 10:29 pm | Chris_McElligottPark | Note Added: 0021276 | |
Mar 25, 2012 10:14 am | tigersfan | Note Added: 0021300 | |
Mar 25, 2012 10:14 am | tigersfan | Internal Weight | => Fix Before Major Release |
Mar 25, 2012 10:14 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 25, 2012 10:14 am | tigersfan | Status | new => assigned |
Mar 26, 2012 1:42 pm | Chris_McElligottPark | Note Added: 0021382 | |
Mar 26, 2012 1:42 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 26, 2012 1:42 pm | Chris_McElligottPark | Fixed in Version | => 0.915 |
Mar 26, 2012 1:42 pm | Chris_McElligottPark | Resolution | open => fixed |