View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000686 | AI War 1 / Classic | Crash/Exception | Oct 18, 2010 5:13 pm | Oct 18, 2010 6:16 pm | |
Reporter | noideafornickname | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.717 | ||||
Fixed in Version | 3.718 | ||||
Summary | 0000686: Black screen when trying to join a multiplayer-game after syncronization-info disappears | ||||
Description | [3.717] happened on windows xp. Hosting a singleplayer-game works... 10/18/2010 10:38:13 PM (3.717) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled) ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist) UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist) is reproducible: 10/18/2010 11:28:19 PM (3.717) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled) ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist) UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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When this happens, can the host save the game and post that up here? Right now I have a very general idea where to look for this crash, but I could be after it for hours... |
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Savefile uploaded. |
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Thanks! |
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Okay, I was able to duplicate this, though not from the savegame. A bug I can duplicate: my favorite kind! The good news in the interim is that if the host loads that savegame, and then the client connects, it will work fine. It's only coming from the lobby that kills it, and that part will be fixed for the next release (which will be within about 30 minutes, as luck would have it). Thanks! |
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* In the last version, there was a crash bug on multiplayer clients right after starting a new game from the lobby. Fixed. Thanks again! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2010 5:13 pm | noideafornickname | New Issue | |
Oct 18, 2010 5:17 pm | noideafornickname | Description Updated | |
Oct 18, 2010 5:23 pm | noideafornickname | Description Updated | |
Oct 18, 2010 5:25 pm | noideafornickname | Summary | Black screen when trying to join a multiplayer-game after syncronization-info at prox. 99% => Black screen when trying to join a multiplayer-game after syncronization-info disappears |
Oct 18, 2010 5:26 pm | Chris_McElligottPark | Note Added: 0001194 | |
Oct 18, 2010 5:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 18, 2010 5:26 pm | Chris_McElligottPark | Status | new => confirmed |
Oct 18, 2010 5:35 pm | noideafornickname | Description Updated | |
Oct 18, 2010 5:35 pm | noideafornickname | File Added: Save-Multiplayer.sav | |
Oct 18, 2010 5:36 pm | noideafornickname | Note Added: 0001195 | |
Oct 18, 2010 5:39 pm | Chris_McElligottPark | Note Added: 0001196 | |
Oct 18, 2010 6:07 pm | Chris_McElligottPark | Note Added: 0001200 | |
Oct 18, 2010 6:16 pm | Chris_McElligottPark | Note Added: 0001202 | |
Oct 18, 2010 6:16 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 18, 2010 6:16 pm | Chris_McElligottPark | Fixed in Version | => 3.718 |
Oct 18, 2010 6:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |