View Issue Details

IDProjectCategoryLast Update
0006956AI War 1 / ClassicBug - GameplayApr 2, 2012 9:46 am
ReporterLintMan Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.031 
Summary0006956: Sometimes my fleet stops attacking high HP targets before they are dead
DescriptionOccasionally, when I order my (very large) fleetball to attack things they won't automatically attack, such as a Wormhole Guard Post or a command station, from a fairly long distance away.they stop attacking while the target is still alive (but with low health). I've even had to give the order several times because they keep stopping.

I'm suspicious this might be related to implosion artillery's variable damage making the game think enough damage is on the way to kill the target, so everyone stops shooting, but then the damage is less than expected, so it remains alive.

I don't have a reproducible example right now, but can probably cobble something together if you need one.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

TechSY730

Apr 2, 2012 9:46 am

reporter   ~0021740

I've seen this too, but it is quite rare for me, even when I do throw implosion artilleries into the mix.

Issue History

Date Modified Username Field Change
Mar 30, 2012 4:15 pm LintMan New Issue
Mar 30, 2012 4:16 pm tigersfan Internal Weight => Fix Before Major Release
Mar 30, 2012 4:16 pm tigersfan Assigned To => keith.lamothe
Mar 30, 2012 4:16 pm tigersfan Status new => assigned
Apr 2, 2012 9:46 am TechSY730 Note Added: 0021740