View Issue Details

IDProjectCategoryLast Update
0006987Valley 1Graphical BugApr 2, 2012 12:48 pm
Reporterkingisaaclinksr Assigned To 
Status closedResolutionduplicate 
Product Version0.922 
Summary0006987: Fatal Error, Seems to be related to graphic issues
DescriptionI seem to unintentionally break this game's graphic engine apparently...see below, the room I was in was normal until I reached this spot. Then the game really started to lag up and it wasn't until I moved back up that it "fixed" itself, but required that I restart the game. Attaching error and picture. Can attach save if necessary.
TagsNo tags attached.
Internal WeightNew

Relationships

duplicate of 0006970 resolvedChris_McElligottPark Room stopped drawing itself 

Activities

kingisaaclinksr

Apr 2, 2012 2:49 am

reporter  

ArcenDebugLog.txt (154,645 bytes)   
2/11/2012 10:01:44 AM
New status: Connecting (Connecting)

2/11/2012 10:01:44 AM
New status: Connected (Connected)

2/11/2012 10:04:24 AM
New status: Connecting (Connecting)

2/11/2012 10:04:24 AM
New status: Connected (Connected)

2/11/2012 10:05:09 AM
New status: Connecting (Connecting)

2/11/2012 10:05:09 AM
New status: Connected (Connected)

2/11/2012 10:15:18 AM
New status: Connecting (Connecting)

2/11/2012 10:15:18 AM
New status: Connected (Connected)

2/11/2012 10:27:16 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:16 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:17 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:17 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:18 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:18 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:24 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:24 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:24 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:25 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:25 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:25 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:26 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:26 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:26 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:27 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:27 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:27 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:28 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:28 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:28 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:29 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:29 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:29 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:30 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:30 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:30 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:32 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:32 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:32 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:33 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:33 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:33 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:34 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:34 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:34 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:35 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:35 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:35 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:36 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:36 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:36 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:37 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:37 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:37 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:10000

2/11/2012 10:27:38 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:38 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:39 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:40 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:40 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:40 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:41 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:41 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:41 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:42 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:42 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:42 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:43 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:43 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:43 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:44 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:44 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:44 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:45 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:45 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:45 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:46 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:46 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:46 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:47 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:47 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:47 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:48 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:48 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:48 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:49 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:49 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:49 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:27:50 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:320
QueuedAbilityUse.ExecutionContextRegionID:16

2/11/2012 10:33:08 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:09 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:09 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:09 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:10 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:10 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:10 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:11 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:11 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:11 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:12 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:12 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:12 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:13 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:13 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:13 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:14 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:14 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:14 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:15 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:15 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:15 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:16 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:16 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:16 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:17 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:17 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:17 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:18 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:18 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:18 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:19 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:20 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:21 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:22 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:23 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:24 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:24 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:33:25 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left!  Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse)

  at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:null
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning
QueuedAbilityUse.ExecutionContextChunkID:328
QueuedAbilityUse.ExecutionContextRegionID:16
QueuedAbilityUse.Magnitude:35000

2/11/2012 10:51:17 AM
New status: Connecting (Connecting)

2/11/2012 10:51:17 AM
New status: Connected (Connected)

2/18/2012 9:49:21 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled5 does not exist!

2/18/2012 9:49:22 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled does not exist!

2/18/2012 9:49:22 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled2 does not exist!

2/18/2012 9:49:22 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled4 does not exist!

2/18/2012 9:49:22 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled6 does not exist!

2/18/2012 9:49:22 AM
File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled3 does not exist!

2/18/2012 9:49:39 AM
NonSim_ListOfAllPossibleEnchantItems.Count:67

2/24/2012 5:18:48 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336

2/28/2012 3:09:09 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2660.0, 1216.0) ... 2570,948

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

2/28/2012 3:13:33 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2660.0, 1216.0) ... 2570,948

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

2/28/2012 3:13:55 PM
NonSim_ListOfAllPossibleEnchantItems.Count:336

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at World.IntializeListOfAllPossibleEnchantItems()
   at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount)
   at PlayerAccount.GetPercentProgressTowardsNextEnchant()
   at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart)
   at EscapeMenu.SubclassCustomRender(.UnityRenderer R)
   at AbstractArcenWindow.Render(.UnityRenderer R)
   at ArcenGUIManager.Render(.UnityRenderer R)
   at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
   at MainCameraLogic.Update()

3/3/2012 12:26:32 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 12:43:22 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 12:45:47 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 12:46:20 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 12:54:00 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 11:33:41 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 11:48:38 AM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/3/2012 12:09:39 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/16/2012 11:41:03 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/16/2012 11:44:48 PM
QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 21560 not found:False

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/16/2012 11:44:49 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/16/2012 11:46:15 PM
Entity DEFINITELY moved on load! Darrell: (288.0, 1150.0) ... 407,1047

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/20/2012 8:09:05 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

3/31/2012 8:53:12 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

4/1/2012 11:14:37 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

4/1/2012 11:16:30 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

4/1/2012 11:19:50 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

4/1/2012 11:30:50 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

4/1/2012 11:35:05 PM
Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at GameEntity.RunCollisionCheck()
   at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType)
   at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera)
   at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion)
   at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region)
   at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region)
   at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive)
   at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (154,645 bytes)   

kingisaaclinksr

Apr 2, 2012 2:50 am

reporter  

2012-04-01_00002.jpg (433,853 bytes)

kingisaaclinksr

Apr 2, 2012 2:50 am

reporter  

2012-04-01_00003.jpg (345,754 bytes)

Chris_McElligottPark

Apr 2, 2012 12:12 pm

administrator   ~0021746

Were there any other error logs beyond that one?

tigersfan

Apr 2, 2012 12:48 pm

reporter   ~0021748

Maybe in one of the other dupes of this Chris?

Issue History

Date Modified Username Field Change
Apr 2, 2012 2:49 am kingisaaclinksr New Issue
Apr 2, 2012 2:49 am kingisaaclinksr File Added: ArcenDebugLog.txt
Apr 2, 2012 2:50 am kingisaaclinksr File Added: 2012-04-01_00002.jpg
Apr 2, 2012 2:50 am kingisaaclinksr File Added: 2012-04-01_00003.jpg
Apr 2, 2012 12:12 pm Chris_McElligottPark Note Added: 0021746
Apr 2, 2012 12:48 pm tigersfan Relationship added duplicate of 0006970
Apr 2, 2012 12:48 pm tigersfan Internal Weight => New
Apr 2, 2012 12:48 pm tigersfan Note Added: 0021748
Apr 2, 2012 12:48 pm tigersfan Status new => closed
Apr 2, 2012 12:48 pm tigersfan Resolution open => duplicate
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug