View Issue Details

IDProjectCategoryLast Update
0007362Valley 1Suggestion - Balancing IssuesMay 2, 2012 3:16 am
Reporterfreykin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.006 
Fixed in Version1.007 
Summary0007362: Bat form trivializes Journey to Perfection missions.
DescriptionI've noticed that bat form makes Journey to Perfection missions way too easy. You just turn on bat form, fly straight up to the top of the map, Storm Dash across, then drop down as fast as you can. Yes, missiles are fired, but you travel so much faster than them that you can either dive for the victory spot and trigger it or find an alcove at the edge of the map to hide in when switching back to human form, especially if you have a high powered shield to use.

I'm not sure what to do about this, as I know those missiles purpose is to prevent something like this being done. Maybe their flight speed or target acquisition range needs to be buffed? As of right now, one guy on my server has pretty much 100% success with this strategy, and it feels completely counter to the original intent of them.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

parent of 0007381 closed Bat form trivializes Journey to Perfection missions. Even without Storm Dash. 
parent of 0007436 considering Ride the lightning was disabled in Journey to perfection missions, but not Lightning Rocket 
Not all the children of this issue are yet resolved or closed.

Activities

Chris_McElligottPark

Apr 30, 2012 4:49 pm

administrator   ~0023099

Thanks!

* In addition to Clinging Fetor, now Storm Dash and Ride The Lightning are disallowed in Journey To Perfection missions.
** Storm Dash made it far too easy to game the system while playing as a bat, while Ride The Lightning made it far too easy to kill yourself unintentionally with the anti-air missile launchers.

If it still seems out of balance please let us know.

Chris_McElligottPark

Apr 30, 2012 6:56 pm

administrator   ~0023108

Hmm, even if we gave them 1000x health there would still be the exploit of dropping a crate in their way so that they explode on impacting the crate.

Perhaps what we really need is a series of intermediate goals that the bat has to go down for.

freykin

Apr 30, 2012 7:26 pm

reporter   ~0023110

Maybe make it so part of the objective is to clear out the missile towers themselves? There's enough of them that you would be clearing them all the way to the end, so it wouldn't make it so you could clear and then batform the rest of the distance. Since they seem to be background entities, you'd need a whip or fire/death touch to clear them, making it so the bat form couldn't just snipe them from afar.

martyn_van_buren

May 2, 2012 3:16 am

reporter   ~0023253

Would it be codingly possible to have wind blowing only in the higher reachers of the mission area? I haven't used bat form for ages but if I remember right wind makes it really hard to navigate and avoid enemies, so that would seem to be kind of ideal as long as it wouldn't interfere with players who are close to the ground. It would give you a shot as a bat, but not a particularly easy shot.

Issue History

Date Modified Username Field Change
Apr 30, 2012 2:31 am freykin New Issue
Apr 30, 2012 3:43 pm tigersfan Internal Weight => Fix Before Major Release
Apr 30, 2012 3:43 pm tigersfan Assigned To => Chris_McElligottPark
Apr 30, 2012 3:43 pm tigersfan Status new => assigned
Apr 30, 2012 4:49 pm Chris_McElligottPark Note Added: 0023099
Apr 30, 2012 4:49 pm Chris_McElligottPark Status assigned => resolved
Apr 30, 2012 4:49 pm Chris_McElligottPark Fixed in Version => 1.007
Apr 30, 2012 4:49 pm Chris_McElligottPark Resolution open => fixed
Apr 30, 2012 6:56 pm Chris_McElligottPark Note Added: 0023108
Apr 30, 2012 7:13 pm Omosh Relationship added parent of 0007381
Apr 30, 2012 7:26 pm freykin Note Added: 0023110
May 2, 2012 2:51 am khadgar Relationship added parent of 0007436
May 2, 2012 3:16 am martyn_van_buren Note Added: 0023253