View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007405 | Valley 1 | Gameplay Idea | May 1, 2012 11:22 am | May 3, 2012 7:16 pm | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.006 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0007405: An alternative approach to windstorms | ||||
Description | Let's say windstorms don't buff monsters. Let's say, instead, they actually make the monsters weaker. Now, hear me out. Let's say they also, in addition to making it harder to move about and whatnot, hurt you over time. (It's an established mechanic, sure, in water or hot or cold environments - but the physical restrictions it imposes are variant enough, I think.) Finally, let's say monsters spawn in greater numbers, and you can't warp anywhere. Then what you've got is an environmental effect which doesn't just ROLFSTOMP you into the ground but actually encourages you to fight a lot of, albeit weaker, enemies in order to maintain your health - i.e. it's a lot more interesting. Or some variation thereof! | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
child of | 0007441 | resolved | Chris_McElligottPark | Wind shelter missions are nearly impossible in current state |
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Thanks! * The presence of windstorms was previously increasing the tier of a region by 1 or 2 tiers depending on the difficulty level. There is no longer any tier buff from windstorms, meaning that enemies are no longer any tougher or more dangerous inside windstorms than they would otherwise normally be. * When you venture into a region being affected by a windstorm, the negative effect of the windstorm is now felt as a constant drain on your health. ** This drain varies by difficulty and by whether or not the chunk is a higher tier than you, as well as by how many regions' depth into the windstorms you are on the world map. ** In other words, the drain doesn't go up when you go further into the chunks of a given region, but rather when you go into regions on the world map that are further from non-stormy areas. ** The drain is something that also scales downward the lower your health gets, and finally it stops all together once your health has reached 1. So the windstorm by itself won't ever kill you outright -- however it will put you on the teetering brink of death for sure. *** This makes it increasingly dangerous to venture into windstorm areas that are further from your wind shelter network, but it doesn't make it instantly lethal like it could be before with the supercharged enemies. ** Also, it is important to note that you can keep your health up either by coming in with a high-health character or by simply making efficient use of killing "trash mobs" fast for health, thus keeping yourself going even in such a hostile climate. ** Unlike ambient cold or ambient heat damage, no popups show right on your character (because that would be incredibly annoying), and there are no suits or other magical means that will ever protect you from the wind -- aside from expanding your wind shelter network, of course! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 1, 2012 11:22 am | zebramatt | New Issue | |
May 1, 2012 1:59 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 1, 2012 1:59 pm | tigersfan | Status | new => considering |
May 2, 2012 9:51 am | zebramatt | Relationship added | child of 0007441 |
May 3, 2012 7:16 pm | Chris_McElligottPark | Note Added: 0023383 | |
May 3, 2012 7:16 pm | Chris_McElligottPark | Status | considering => resolved |
May 3, 2012 7:16 pm | Chris_McElligottPark | Fixed in Version | => 1.008 |
May 3, 2012 7:16 pm | Chris_McElligottPark | Resolution | open => fixed |
May 3, 2012 7:16 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |