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IDProjectCategoryLast Update
0007455Valley 1Suggestion - Balancing IssuesJun 4, 2012 8:54 pm
ReporterRetroNutcase Assigned To 
Status consideringResolutionopen 
Product Version1.007 
Summary0007455: Am I the only one that feels Melee needs some rebalancing?
DescriptionI've noticed something, playing this game. That something is that as far as melee magic goes, all I EVER use is Miasma Whip. I'm not going to say it's overpowered, because I don't think Miasma Whip needs a nerf. If anything, we need some of the other melee spells to have something going for them that makes them a viable combat choice alongside Miasma Whip. Too many of the Melee spells right now are contextual. Ring of Fire isn't something you can use in every combat situation, Ice Cross feels a bit slow and weak, and Flame Touch just feels completely useless due to having absolutely poor reach compared to Miasma Whip.

Again, I'm not asking for a Miasma Whip nerf, because it IS a good staple spell for what it does. Balanced reach, damage, etc. But it seems like Melee Spells in general need to be looked at, and tweaked in such a way that there's some incentive to use a spell besides the tried and true DPS monster that is Miasma Whip Lv5.

The best suggestions I could think of right now would be:

Make Ice Cross hit harder. The cooldown/coverage is fine, but if it's going to be a slow re-cast, it should do a little more damage to compensate for that.

Give a slight reach property to Flame Touch. Something that makes it so you can actually hit enemies without getting smacked around yourself when casting it. The damage and cooldown are fine, but you can't really use the spell without physically touching whatever's trying to kill you, resulting in damage, and thus little incentive to use this spell.

I'm not sure what to suggest with Ring of Fire. If there was some way to make its radius variable, that would probably help, but I can't think of any real easy way that could be done.

That's what comes to mind right now. Again, I am NOT asking for a Miasma Whip nerf (Even though that would probably be the easiest solution). I'm just saying: Give us incentive to try something besides it. So far I basically just use either Miasma Whip + Nature's Wrath or Miasma Whip + Light Orb and steamroll everything.
TagsNo tags attached.
Internal WeightFeature Suggestion

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Quaix

May 2, 2012 5:02 pm

reporter   ~0023311

Just wondering, what difficulty do you play on? Miasma Whip knocks back common enemies making it difficult to use. In my opinion Leafy Whip dominates Miasma Whip in pretty much every way: Once I get leafy whip I don't bother with miasma whip.

RetroNutcase

May 2, 2012 5:12 pm

reporter   ~0023313

Last edited: May 2, 2012 5:13 pm

I'm playing on the default settings right now. And yeah, Miasma Whip knocks back common enemies, but it's still effective if used in a One Two Punch setup. IE, use your non knockback attack first (like Light Orb) THEN smack with the whip immediately after.

Against bosses though, Miasma Whip is plain ridiculous. You can basically stand in front of a Skelebot Boss and spam it + your favorite ranged spell for massive DPS. And it's funny you mention Leafy Whip, because Leafy Whip does dominate in most areas, except one: Cost.

With a good enchant setup (Cost reduction + cooldown reduction) you can make Miasma Whip a pretty darned fast spell, hitting for over 600 DPS, and with the cost being so low you can have as little as 150 Mana, keep casting, and NEVER run out. Stacking a ranged spell on top of this will result in some drain, but overall, Miasma Whip is just a bit on the powerful side when you consider it's a spell that, with a proper setup, can be cast nonstop for impressive damage numbers.

...Yeah, I'm practically making this sound like an argument in favor of a nerf of the spell, but again, I don't think that's the best solution. Making the other spells equally desirable is, though maybe I just need to experiment more.

RetroNutcase

Jun 4, 2012 8:54 pm

reporter   ~0025518

I can safely say that with some of the new additions to spells, and revamping weaknesses a bit, melee seems to support variety a bit better now. I find myself relying less and less on Miasma Whip to deal with everything, but it's still a good fallback option.

That said, the direction it's going in right now seems like a good one, guys, keep it up!

Issue History

Date Modified Username Field Change
May 2, 2012 4:50 pm RetroNutcase New Issue
May 2, 2012 5:02 pm Quaix Note Added: 0023311
May 2, 2012 5:12 pm RetroNutcase Note Added: 0023313
May 2, 2012 5:13 pm RetroNutcase Note Edited: 0023313
May 3, 2012 11:36 am tigersfan Internal Weight => Feature Suggestion
May 3, 2012 11:36 am tigersfan Status new => considering
Jun 4, 2012 8:54 pm RetroNutcase Note Added: 0025518