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IDProjectCategoryLast Update
0007512Valley 1Gameplay IdeaMay 17, 2012 10:59 am
ReporterBluddy Assigned To 
Status consideringResolutionopen 
Product Version1.008 
Summary0007512: Monsters seeing you through walls and crates
DescriptionThis is something that really stands out. Cheap, old platforming games used to have enemies walking into walls trying to get you, whereas newer, more polished games have the AI unable to see you unless they really have a line of sight to you. This allows you to maximize the stealth element by finding things to sneak around.

Anyway, what I'm trying to say is that it creates a bad impression, especially on first time players, and the game would really benefit from having monsters not be aware of your presence until they really have line of sight to you.

Additionally, it would be nice if even after they saw you, if you left their line of sight, they wouldn't know where you are -- they'd only know your last location. A few exceptions could be made for things like bats who have 'special awareness' of their surroundings (and probably wouldn't work well if they only chased you to your last known position since they move around a lot).
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

khadgar

May 4, 2012 1:57 pm

reporter   ~0023440

Last edited: May 4, 2012 2:00 pm

I sorta like this idea, but I don't think it's worth the time to implement well given how very few times anyone would actually use this to "sneak" around an enemy. I mean, it's generally easier to defeat a monster, rather than sneak around it. The only place where I would want to sneak around a monster would be inside a building, but generally inside a building there is no alternate path to sneak around a monster, thus making it moot.

A second, more practical reason for not having line of sight is that they PLAYER doesn't have line of sight. Why should the player get a godview of everything (owing to the fact that it is a side-view platformer) and the monsters have no idea where the player is?

That being said, if it's easy enough to do, it might make a nice mission (Stealth mission v2.0), using a new type of terrain gen that provides multiple paths to an objective. I'm thinking about the length of a survivor rescue building mission, but a little bit taller, thus giving ample room to maneuver above or below an enemy.

Bluddy

May 4, 2012 2:06 pm

reporter   ~0023442

The sneaking was more of a side point. The main issue is that when you see enemies running into walls and automatically knowing where you are no matter whether they see you or not, it looks cheap and feels cheap.

Penumbra

May 4, 2012 2:08 pm

reporter   ~0023443

As for the "enemies running into walls," I've been using a -50% detectability enchant and monsters run into walls alot anyway :)

Bluddy

May 4, 2012 2:09 pm

reporter   ~0023444

You make a good point about the player having line of sight, but... well, I think that's part of the essence of 2d (or any 3rd person) gameplay. You get to see more about the world than you should to give you an extra advantage. Otherwise the player should just fall into a pit and die in every platforming game ever (Mario et al). But if the monsters can see you regardless of the walls... that just doesn't feel right. Especially when they just run straight into said walls.

Bluddy

May 16, 2012 9:13 am

reporter   ~0024297

I think this one's really crucial for the feel of the game. When I see a skelebot who's in a corridor above me and yet he knows exactly where I am... that really feels cheap. It would help improve the feel of the side-scrolling tremendously if he had no idea I was there until he actually saw me.

Bluddy

May 17, 2012 10:59 am

reporter   ~0024401

I'd love to hear your thoughts on this Chris. Is this too hard to pull off given the architecture of the game?

Issue History

Date Modified Username Field Change
May 4, 2012 1:28 pm Bluddy New Issue
May 4, 2012 1:57 pm khadgar Note Added: 0023440
May 4, 2012 2:00 pm khadgar Note Edited: 0023440
May 4, 2012 2:06 pm Bluddy Note Added: 0023442
May 4, 2012 2:08 pm Penumbra Note Added: 0023443
May 4, 2012 2:09 pm Bluddy Note Added: 0023444
May 5, 2012 10:58 pm tigersfan Internal Weight => Feature Suggestion
May 5, 2012 10:58 pm tigersfan Status new => considering
May 16, 2012 9:13 am Bluddy Note Added: 0024297
May 17, 2012 10:59 am Bluddy Note Added: 0024401
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea