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IDProjectCategoryLast Update
0007710Valley 1Crash/ExceptionMay 10, 2012 11:06 am
ReporterGauHelldragon Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.014 
Fixed in Version1.015 
Summary0007710: Map did not generate at all, began falling to center of earth.
DescriptionYikes! I was exploring an ocean shallows tile, when I entered into an area with caves. Many many errors later, I was taken to a blank map and started falling into nothing.

http://cloud.steampowered.com/ugc/540675268836252299/4B49F2506B993F84D6F44D3B967C5D267B76DABD/
TagsNo tags attached.
Internal WeightNew

Activities

GauHelldragon

May 10, 2012 11:05 am

reporter  

ArcenDebugLog-EmptyMap.txt (8,236 bytes)   
5/10/2012 7:55:05 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Argument is out of range.
Parameter name: index

  at System.Collections.Generic.List`1[ChunkScriptStampCell].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 
  at ChunkScriptStep_InteriorGeneration.SetUndergroundPassages (.MersenneTwister Random, Boolean SeedIntraDungeon, Boolean SeedUp, Boolean SeedGoodies) [0x00000] in <filename unknown>:0 
  at ChunkScriptStep_InteriorGeneration.ExteriorCleanup (.MersenneTwister Random, InteriorGenerationStyle InteriorStyle) [0x00000] in <filename unknown>:0 
  at ChunkScriptStep_InteriorGeneration.FillMap (InteriorGenerationStyle InteriorStyle, Int32 RandomSeed) [0x00000] in <filename unknown>:0 
  at ChunkScriptStep_InteriorGeneration.Execute (.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random) [0x00000] in <filename unknown>:0 
  at ChunkScriptStep.TryExecute (.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random) [0x00000] in <filename unknown>:0 
  at MapGenerator.GenerateChunk_Normal (.Chunk Chunk, .ChunkPopulationScript Script) [0x00000] in <filename unknown>:0 
  at MapGenerator.GenerateChunk (.ChunkMetadata ChunkMetadata, .Region Region, ChunkCreationType CreationType) [0x00000] in <filename unknown>:0 
  at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient (.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, .AbilityUseResultType& EarlyOutResultType) [0x00000] in <filename unknown>:0 
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 

UsingEntity:#58946 type:Marie2
TargetEntity:null
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward
QueuedAbilityUse.ExecutionContextChunkID:4912
QueuedAbilityUse.ExecutionContextRegionID:944
QueuedAbilityUse.UsingEntityID:58946
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/10/2012 7:55:05 AM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt!
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward
QueuedAbilityUse.ExecutionContextChunkID:4912
QueuedAbilityUse.ExecutionContextRegionID:944
QueuedAbilityUse.UsingEntityID:58946
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/10/2012 7:55:05 AM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindFallbackSpawnPoint!
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward
QueuedAbilityUse.ExecutionContextChunkID:4912
QueuedAbilityUse.ExecutionContextRegionID:944
QueuedAbilityUse.UsingEntityID:58946
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Chunk.FindFallbackSpawnPoint()
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/10/2012 7:55:05 AM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt!
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward
QueuedAbilityUse.ExecutionContextChunkID:4912
QueuedAbilityUse.ExecutionContextRegionID:944
QueuedAbilityUse.UsingEntityID:58946
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

5/10/2012 7:55:05 AM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindFallbackSpawnPoint!
QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkMovingInward
QueuedAbilityUse.ExecutionContextChunkID:4912
QueuedAbilityUse.ExecutionContextRegionID:944
QueuedAbilityUse.UsingEntityID:58946
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Chunk.FindFallbackSpawnPoint()
   at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
ArcenDebugLog-EmptyMap.txt (8,236 bytes)   

Chris_McElligottPark

May 10, 2012 11:06 am

administrator   ~0023956

Same issue as the other, and 1.015 is already now out with the fix.

Issue History

Date Modified Username Field Change
May 10, 2012 11:05 am GauHelldragon New Issue
May 10, 2012 11:05 am GauHelldragon File Added: ArcenDebugLog-EmptyMap.txt
May 10, 2012 11:06 am Chris_McElligottPark Internal Weight => New
May 10, 2012 11:06 am Chris_McElligottPark Note Added: 0023956
May 10, 2012 11:06 am Chris_McElligottPark Status new => resolved
May 10, 2012 11:06 am Chris_McElligottPark Fixed in Version => 1.015
May 10, 2012 11:06 am Chris_McElligottPark Resolution open => fixed
May 10, 2012 11:06 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception