View Issue Details

IDProjectCategoryLast Update
0007879Valley 1Bug - GameplayMay 30, 2012 1:22 pm
Reporterlavacamorada Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.021 
Fixed in Version1.039 
Summary0007879: Skelebots count as natives when they shouldn't
DescriptionIn multiple Anachronism missions, a rift flare has occurred when I killed a skelebot. This has happened in a swamp and in a deciduous forest, neither of which is supposed to have skelebots as a native creature.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

GauHelldragon

May 24, 2012 1:17 pm

reporter   ~0024801

I had this happen in a swamp. Sometimes when I killed a skelebot, it was native, and sometimes it wasn't.

Chris_McElligottPark

May 24, 2012 1:18 pm

administrator   ~0024802

If anyone has a save file with a mission where that is happening, that would be appreciated. My bet is that it has to do with migrations or something.

GauHelldragon

May 24, 2012 1:40 pm

reporter   ~0024806

That is what I thought as well, but I did it on a swamp on tier 2, and the closest region that spawns skeletbots is 3 regions away. I haven't seen any migrate over into the swamp... I'll try and upload a save next time I see it.

GauHelldragon

May 24, 2012 3:10 pm

reporter   ~0024813

Ok, I got a worldfile where this bug is taking place.

http://dl.dropbox.com/u/69626269/Party%20Town%20Deluxe%20-%20anachron.zip


It's happening at region 90,50

GauHelldragon

May 25, 2012 1:11 pm

reporter   ~0024878

Last edited: May 25, 2012 1:12 pm

Phew, I tried doing one on a lavaflats on a tier 3.. it's really wonky. There was a native lion statue, native magma rhinos. And about half the skeletbots were natives, and the other half weren't.

lavacamorada

May 26, 2012 6:11 am

reporter   ~0024936

This also seems to happen a lot with dust storms.

lavacamorada

May 26, 2012 8:50 pm

reporter   ~0025009

I did a bit more testing and it seems to be the case that all elite creatures count as natives, regardless of what the time period is. This might be an unintended side effect of the change that made lion statues and similar objects count as natives.

Chris_McElligottPark

May 30, 2012 1:22 pm

administrator   ~0025172

Thanks!

* Fixed a bug in recent versions where elite versions of monsters were always counting as non-anachronistic even when they were.

Issue History

Date Modified Username Field Change
May 17, 2012 8:00 am lavacamorada New Issue
May 17, 2012 12:02 pm tigersfan Internal Weight => Fix Before Major Release
May 17, 2012 12:02 pm tigersfan Assigned To => Chris_McElligottPark
May 17, 2012 12:02 pm tigersfan Status new => assigned
May 24, 2012 1:17 pm GauHelldragon Note Added: 0024801
May 24, 2012 1:18 pm Chris_McElligottPark Note Added: 0024802
May 24, 2012 1:40 pm GauHelldragon Note Added: 0024806
May 24, 2012 3:10 pm GauHelldragon Note Added: 0024813
May 25, 2012 1:11 pm GauHelldragon Note Added: 0024878
May 25, 2012 1:12 pm GauHelldragon Note Edited: 0024878
May 26, 2012 6:11 am lavacamorada Note Added: 0024936
May 26, 2012 8:50 pm lavacamorada Note Added: 0025009
May 30, 2012 1:22 pm Chris_McElligottPark Note Added: 0025172
May 30, 2012 1:22 pm Chris_McElligottPark Status assigned => resolved
May 30, 2012 1:22 pm Chris_McElligottPark Fixed in Version => 1.039
May 30, 2012 1:22 pm Chris_McElligottPark Resolution open => fixed