View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007918 | Valley 1 | Bug - Gameplay | May 18, 2012 10:29 pm | May 21, 2012 2:51 pm | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.023 | ||||
Summary | 0007918: Trap placement problems | ||||
Description | Is uh this by design? http://dl.dropbox.com/u/3569927/Screenshot_2012_05_18_22_27_55.png Similarly; http://dl.dropbox.com/u/3569927/Screenshot_2012_05_18_22_30_12.png How exactly am i supposed to do this, on a new island/ | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0007980 | closed | Ridiculous Spike Rooms |
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...yeah, that seems a little extreme. I'd suggest making it so traps cannot start in the 3 x 3 area that doors need, so that you can at least get through the door before the traps try to murder you. (Mobile traps like the blade traps could enter the door area via their movement, but wouldn't start there.) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2012 10:29 pm | Lancefighter | New Issue | |
May 18, 2012 10:30 pm | Lancefighter | Description Updated | |
May 18, 2012 10:32 pm | Lancefighter | Summary | Trap placement questions => Trap placement problems |
May 19, 2012 7:56 am | BenMiff | Note Added: 0024482 | |
May 21, 2012 11:33 am | tigersfan | Internal Weight | => Major Problem |
May 21, 2012 11:33 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 21, 2012 11:33 am | tigersfan | Status | new => assigned |
May 21, 2012 2:51 pm | tigersfan | Relationship added | has duplicate 0007980 |