View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007980 | Valley 1 | Balance Issue | May 20, 2012 2:32 pm | May 21, 2012 2:51 pm | |
Reporter | GauHelldragon | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 1.026 | ||||
Summary | 0007980: Ridiculous Spike Rooms | ||||
Description | One of the spike rooms in a 'Stealth Assassination' mission was a long, low hallway filled with both kinds of spikes. Now it's probably not impossible, but it's pretty ridiculous given how damage spikes do, compounded by whatever multiplier stealth assassin missions give. I have the platforming difficulty on the default setting, this sort of thing should probably only happen on the really hard difficulty settings. Here is a screenshot of the area in question: http://cloud.steampowered.com/ugc/540675904139818200/5DDCBBB4F42E1D2D5DE451B11E0938D8DE5A6ACE/ | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0007918 | assigned | Chris_McElligottPark | Trap placement problems |
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I see sight lines coming from the spikes, are they considered enemies? Can they be killed? |
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Spikes can't be killed; the sight lines are more to determine when collision damage occurs from when I came across them. Letting platformer difficulty modify trap density (inside a single chunk - I believe it already determine how common "trapped" chunks are) seems like a pretty sensible thing if it doesn't occur already, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 20, 2012 2:32 pm | GauHelldragon | New Issue | |
May 20, 2012 2:33 pm | GauHelldragon | Description Updated | |
May 20, 2012 2:33 pm | GauHelldragon | Description Updated | |
May 20, 2012 4:29 pm | Chthonic One | Note Added: 0024511 | |
May 20, 2012 5:02 pm | BenMiff | Note Added: 0024512 | |
May 21, 2012 2:51 pm | tigersfan | Relationship added | duplicate of 0007918 |
May 21, 2012 2:51 pm | tigersfan | Internal Weight | => New |
May 21, 2012 2:51 pm | tigersfan | Status | new => closed |
May 21, 2012 2:51 pm | tigersfan | Resolution | open => duplicate |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |