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IDProjectCategoryLast Update
0000808AI War 1 / ClassicSuggestion - New Unit Ideas - Turrets and DefensesJan 3, 2011 11:45 am
ReporterToll Assigned Tokeith.lamothe  
Status closedResolutionwon't fix 
Product Version3.801 
Summary0000808: Anti-Teleport Turret
DescriptionAfter having the eleventy-twelfth teleport raider just skip by my primary defences and into my core planets, I'm somewhat annoyed. Mind you, they don't actually do any harm, it's more the "Oh, not again... Fine. <send 5 raptors>" that annoys me. So, I propose the following defensive turret:

Spatial normalizer (or something equally snappy)
Cost: 3000 metal, 20000 crystal, 1500 energy (so a little above a tractor turret, aside from energy usage, which is 3x)
Prevents all teleports (1500 range) Requires supply
Radiates a field of teleport-preventing ion radiation (which does nothing against normal engines). Limited to two per planet (if possible) since the tri-axial radiation interference otherwise would disrupt all spatial coherence within the system (or something equally techno-babbly).

Balance-wise, it does put somewhat of a stop to teleport-raiders; however, since those are also immune to tractor beams, all this turret would do is to stop them teleporting until they get outside its field-radius, so it's really only effective against either a small amount of raiders (depending on how many other turrets are there) or if you've got other ships present at the turret.
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keith.lamothe

Oct 21, 2010 2:51 pm

administrator   ~0001824

By the way, it's knowledge-pricey, but a Mk3 Logistics Command Station completely prevents hostile teleportation on its planet.

Toll

Oct 21, 2010 2:52 pm

reporter   ~0001825

Yeah, I know; that's why this would stop all teleporting, and not just enemy teleporting. Plus, it's hard replacing a home station with a logistics station :)

Chris_McElligottPark

Oct 21, 2010 2:58 pm

administrator   ~0001829

I'd suggest using sniper turrets on your home planet -- and/or surrounding your home planet with logistics command stations, as that would then give you a defensive perimeter.

Issue History

Date Modified Username Field Change
Oct 21, 2010 2:46 pm Toll New Issue
Oct 21, 2010 2:51 pm keith.lamothe Note Added: 0001824
Oct 21, 2010 2:51 pm keith.lamothe Assigned To => keith.lamothe
Oct 21, 2010 2:51 pm keith.lamothe Status new => considering
Oct 21, 2010 2:52 pm Toll Note Added: 0001825
Oct 21, 2010 2:58 pm Chris_McElligottPark Note Added: 0001829
Oct 21, 2010 2:58 pm Chris_McElligottPark Status considering => resolved
Oct 21, 2010 2:58 pm Chris_McElligottPark Resolution open => won't fix
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed