View Issue Details

IDProjectCategoryLast Update
0008093Valley 1Bug - GameplayJun 4, 2012 12:15 pm
ReporterGauHelldragon Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.029 
Fixed in Version1.049 
Summary0008093: Cannot jump if being pulled down a slope.
DescriptionIf you are being pulled by a Will-O-Wisp, and you are standing on a tile sloped downward, it seems that the game doesn't think you are touching the ground. You can jump fine the first time, but after you "land" back on the slope, it acts like you never hit the ground, and therefore can't jump again.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0008390 resolvedChris_McElligottPark Will-o-wisps are too strong 

Activities

tigersfan

May 24, 2012 10:49 am

reporter   ~0024791

If you have a save of this happening, it would help a lot.

GauHelldragon

May 24, 2012 11:13 am

reporter   ~0024794

Last edited: May 24, 2012 11:17 am

Here is a link to the worldsave where this happens. I only see it happening now on slopes going to the right. In the save, the game is paused with me standing on a slope near a will of the wisp.

http://dl.dropbox.com/u/69626269/Party%20Town%20Deluxe.zip

Edit: Ok well you actually have to jump around on the slope a little bit to the west... Try landing on the slope here http://steamcommunity.com/profiles/76561197988727748/screenshot/540676547493132657

and then try jumping again while you are being pulled down it. I think the problem is that since you are being pulled to the east and you are also on the slope, you are constantly "falling" and never hit the ground.. maybe.

tigersfan

May 24, 2012 12:05 pm

reporter   ~0024796

Thanks! I can repro it from this.

Chris_McElligottPark

Jun 4, 2012 12:15 pm

administrator   ~0025467

Thanks!

* The mechanics of Will O The Wisps have been changed around fairly substantially.
** They no longer have a ranged attack -- that was really pushing things in terms of their difficulty.
** They now lift you up into the air and prevent you from jumpin or falling as you move toward them.
** They now pull you toward themselves slower on the X axis, but you also can't resist their pull by pushing away from them.
*** This prevents issues with your screen automatically looking the wrong way, or being unable to attack them with movement-directed aiming because of having to resist them, etc.

Issue History

Date Modified Username Field Change
May 24, 2012 10:14 am GauHelldragon New Issue
May 24, 2012 10:49 am tigersfan Note Added: 0024791
May 24, 2012 10:49 am tigersfan Internal Weight => Fix Before Major Release
May 24, 2012 10:49 am tigersfan Assigned To => Chris_McElligottPark
May 24, 2012 10:49 am tigersfan Status new => assigned
May 24, 2012 11:13 am GauHelldragon Note Added: 0024794
May 24, 2012 11:13 am GauHelldragon Note Edited: 0024794
May 24, 2012 11:17 am GauHelldragon Note Edited: 0024794
May 24, 2012 12:05 pm tigersfan Note Added: 0024796
May 24, 2012 12:05 pm tigersfan Status assigned => confirmed
Jun 4, 2012 12:14 pm Chris_McElligottPark Relationship added related to 0008390
Jun 4, 2012 12:15 pm Chris_McElligottPark Note Added: 0025467
Jun 4, 2012 12:15 pm Chris_McElligottPark Status confirmed => resolved
Jun 4, 2012 12:15 pm Chris_McElligottPark Fixed in Version => 1.049
Jun 4, 2012 12:15 pm Chris_McElligottPark Resolution open => fixed