View Issue Details

IDProjectCategoryLast Update
0008100Valley 1Bug - GameplayMay 31, 2012 2:31 pm
ReporterGauHelldragon Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.030 
Fixed in Version1.045 
Summary0008100: Shield dies before mana runs out.
DescriptionI'm using a Time of Magic character with 3 upgrades of mana, giving me a max mana value of 560. When I activate my fire shield, and start running around and casting spells and using up all my mana quickly, the shield turns itself off once my mana hits 200 or so.

I know it's not the 12 second timer, because I can manage to get down to 200 within 3 or 4 seconds and it always cuts out there.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

has duplicate 0008333 closed Storm Dash does not allow you to fully drain mana [Actually 1.041] 

Activities

Chris_McElligottPark

May 24, 2012 4:30 pm

administrator   ~0024822

Are you using any cooldown-enchancing effects or similar? If you can upload the world that would be helpful for us to duplicate.

GauHelldragon

May 24, 2012 4:43 pm

reporter   ~0024824

Yeah I am using a whole mess of enhances, i'll just upload it.

http://dl.dropbox.com/u/69626269/Party%20Town%20Deluxe%20-%20Mana%20Shield.zip

GauHelldragon

May 24, 2012 6:42 pm

reporter   ~0024830

I just notice this happen with another character. This time it was 'Storm Dash' that died before my mana actually hit 0. I was storm dashing across the ocean floor, and also placing balls of light at the same time. The spell ended when I still had about 33% left.


Do you suppose that constant drain spells are checking the base mana instead of the upgraded mana somehow...?

tigersfan

May 25, 2012 9:18 am

reporter   ~0024867

There's definetly a problem here.

Chris, as a repro, load this world, turn on the shield, then cast nightfall. The shield will turn off right away, while leaving 170-180 mana available.

jruderman

May 26, 2012 6:40 pm

reporter   ~0025003

My shield and storm-dash turn off when my mana is around 30%.

If I remove my Mana Upgrade enchant, this stops happening. So I bet some code is checking base mana when it should be checking upgraded mana.

tigersfan

May 26, 2012 11:56 pm

reporter   ~0025021

That would be consistent with what I was seeing.

keith.lamothe

May 31, 2012 2:31 pm

administrator   ~0025303

For 1.045:

* Fixed a bug where ongoing conditions that consume mana (shields, storm dash) were not properly factoring in the presence of mana-increasing enchants and thus cutting off earlier than they should have (because during the mana consumption step it really did look like mana was zero; the mana-increasing-enchants had not yet been fully re-applied).

Thanks :)

Issue History

Date Modified Username Field Change
May 24, 2012 4:27 pm GauHelldragon New Issue
May 24, 2012 4:30 pm Chris_McElligottPark Note Added: 0024822
May 24, 2012 4:43 pm GauHelldragon Note Added: 0024824
May 24, 2012 6:42 pm GauHelldragon Note Added: 0024830
May 25, 2012 9:18 am tigersfan Internal Weight => New
May 25, 2012 9:18 am tigersfan Note Added: 0024867
May 25, 2012 9:18 am tigersfan Status new => confirmed
May 25, 2012 9:18 am tigersfan Internal Weight New => Fix Before Major Release
May 25, 2012 9:18 am tigersfan Assigned To => Chris_McElligottPark
May 26, 2012 6:40 pm jruderman Note Added: 0025003
May 26, 2012 11:56 pm tigersfan Note Added: 0025021
May 31, 2012 8:46 am tigersfan Relationship added has duplicate 0008333
May 31, 2012 2:31 pm keith.lamothe Note Added: 0025303
May 31, 2012 2:31 pm keith.lamothe Status confirmed => resolved
May 31, 2012 2:31 pm keith.lamothe Fixed in Version => 1.045
May 31, 2012 2:31 pm keith.lamothe Resolution open => fixed