View Issue Details

IDProjectCategoryLast Update
0008203Valley 1Bug - Monster BehaviorMay 30, 2012 11:50 am
ReporterGauHelldragon Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.034 
Fixed in Version1.039 
Summary0008203: Monsters become hostile/active when damaged by anything
DescriptionIf a skelebot falls into some acid water on the other side of the map, they become 'alert' (ie, red line connecting them to me when cloak of stealth is on). The same happens if they are hit by the ally npc during a rescue mission, even if I am just starting the mission and on the other side of the map.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

May 30, 2012 11:50 am

administrator   ~0025158

Thanks!

* Previously, if monsters were damaged via non-player-based means they were still alerted when the player was trying to be stealthy. Fixed so that now only damage from player sources will affect this.

Issue History

Date Modified Username Field Change
May 26, 2012 6:04 pm GauHelldragon New Issue
May 26, 2012 6:04 pm GauHelldragon Severity minor => trivial
May 29, 2012 10:28 am tigersfan Internal Weight => Fix Before Major Release
May 29, 2012 10:28 am tigersfan Assigned To => Chris_McElligottPark
May 29, 2012 10:28 am tigersfan Status new => assigned
May 30, 2012 11:50 am Chris_McElligottPark Note Added: 0025158
May 30, 2012 11:50 am Chris_McElligottPark Status assigned => resolved
May 30, 2012 11:50 am Chris_McElligottPark Fixed in Version => 1.039
May 30, 2012 11:50 am Chris_McElligottPark Resolution open => fixed