View Issue Details

IDProjectCategoryLast Update
0008436Valley 1Suggestion - Balancing IssuesJul 4, 2012 9:12 am
ReporterJerebaldo1 Assigned To 
Status consideringResolutionopen 
Product Version1.051 
Summary0008436: Industrial Revolution characters lacking in awesome
DescriptionI agree that I'd avoid these characters as the scouting range benefit isn't worth much on its own. I'm thinking a couple scout-like buffs to this class would give it character and value. How about adding:

+20% inherent stealth
+20% increased run and jump speed
+20% spell range (including whips and 'thrower spells) (or if coding that is too cumbersome for now, then add another 15& to both of the above)

that sounds a bit more fun :-)

edit: sorry, I used the "-" as a bullet point forgetting that it's totally
edit2: more incentive candy
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Kio

Jun 5, 2012 6:28 pm

reporter   ~0025576

Do you mean as a bonus? or a hindrance. -20% makes me think hindrance, which would probably keep me away more. Unless I'm playing with others, and doing the scouting for cave dungeon's sake, to get through to a lower level as quick as possible.

Kio

Jun 5, 2012 7:30 pm

reporter   ~0025579

Maybe they should also have an inherent +2 Awesome. xD would help them out a little. I'd still prefer an age of magic or pre-industrial character, personally

Jerebaldo1

Jun 5, 2012 7:39 pm

reporter   ~0025580

Alright, Kio, we'll call say that awesome boots were in fashion at that time, much like the elven boots were long before. As a result, I'll raise you some more stats with an edit

Acetyl

Jun 5, 2012 7:55 pm

reporter   ~0025582

I think industrial revolution characters are perfectly balanced as it stands. They're the only character type I've come to play as for the most part.

Kio

Jun 5, 2012 10:03 pm

reporter   ~0025590

Last edited: Jun 6, 2012 6:55 pm

Just wondering now what would happen if you combined that with the stealth. I already have -50% detectability. Throw on even 20% more, and those monsters will be nearly blind. I've already grown to ignore lighting and armor in favor of seeing monsters before they see me, and snipe them down with a high-attack-low-hp glass cannon...

Jerebaldo1

Jun 5, 2012 11:51 pm

reporter   ~0025593

Right, although it's inevitable that all characters will eventually attain 70% blindness given enough enchants. So I'm thinking that our good old diminishing returns formula can work here too, where we have a "stealth rating" that corresponds less and less to -% detectability as the value increases. You've spawned a separate mantis suggestion.

Jerebaldo1

Jun 6, 2012 6:25 pm

reporter   ~0025627

Right so now they detect monster location on the minimap in the latest changelog. Well that is an improvement at least :-)

Kio

Jun 6, 2012 6:54 pm

reporter   ~0025628

May as well stick on one of those Sherlock Holmes hats, and give them a small pipe to smoke from while riddling over the cataclysm. It's progress, but I think a little bonus stealth added on (maybe just 10% even, for the stealth detect effect) would round them out perfect. It's one thing to see them on a map, and another to sense them around you. Both together with the extra map scouting would make them the perfect scout characters.

Play with a bunch of other people, and they'd be the eyes, while I could be the glass cannon time of magic mage, which is definitely where Time of Magic excels. If every time shard playable survivor has a predefined best-played-as style, as it seems, that's just what these industrial peoples need.

Acetyl

Jun 6, 2012 7:25 pm

reporter   ~0025630

Perhaps address the lack of old english trenchcoats. They'd be hard to animate smoothly or believably though.

Pyrrhic

Jul 4, 2012 9:03 am

reporter   ~0026304

Last edited: Jul 4, 2012 9:04 am

I think being able to see enemies on the map (which looks like it hadn't been implemented when you originally posted this?) is very powerful. Throw a lightsnake or two into a brand-new region, and I know where everything is that could hurt me - which is especially helpful when I want to quickly storm dash to the next area ^^

It's probably characters from other eras that need more Awesome, I say.

P.S: Is it frowned upon to comment on slightly older suggestions, thereby inadvertently bumping them? I can see how that might be frowned upon.

vadatajs

Jul 4, 2012 9:12 am

reporter   ~0026306

I dunno, I'm leaning against these suggested changes. I really like the scouting range, and think that by itself is enough to make them competitive with other eras; it reduces time spent exploring random buildings looking for secret missions/stashes by a large factor. That you can also see monsters on the map is a bonus.

@Pyrrhic if you look below the notes box where you typed your comment, there should be an "Issue Community Support" section where you can vote for/against something. If you don't have anything substantive to say either for or against a suggested issue, but you like or dislike the issue, you can vote accordingly. The votes help Arcen priortize what to implement next.

Issue History

Date Modified Username Field Change
Jun 5, 2012 5:51 pm Jerebaldo1 New Issue
Jun 5, 2012 6:28 pm Kio Note Added: 0025576
Jun 5, 2012 7:13 pm Jerebaldo1 Description Updated
Jun 5, 2012 7:30 pm Kio Note Added: 0025579
Jun 5, 2012 7:39 pm Jerebaldo1 Note Added: 0025580
Jun 5, 2012 7:41 pm Jerebaldo1 Description Updated
Jun 5, 2012 7:43 pm Jerebaldo1 Description Updated
Jun 5, 2012 7:55 pm Acetyl Note Added: 0025582
Jun 5, 2012 10:03 pm Kio Note Added: 0025590
Jun 5, 2012 11:51 pm Jerebaldo1 Note Added: 0025593
Jun 6, 2012 7:20 am tigersfan Internal Weight => Feature Suggestion
Jun 6, 2012 7:20 am tigersfan Status new => considering
Jun 6, 2012 6:25 pm Jerebaldo1 Note Added: 0025627
Jun 6, 2012 6:54 pm Kio Note Added: 0025628
Jun 6, 2012 6:55 pm Kio Note Edited: 0025590
Jun 6, 2012 7:25 pm Acetyl Note Added: 0025630
Jul 4, 2012 9:03 am Pyrrhic Note Added: 0026304
Jul 4, 2012 9:04 am Pyrrhic Note Edited: 0026304
Jul 4, 2012 9:12 am vadatajs Note Added: 0026306