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IDProjectCategoryLast Update
0008443Valley 1SuggestionJun 7, 2012 7:08 am
ReporterJerebaldo1 Assigned To 
Status consideringResolutionopen 
Product Version1.052 
Summary0008443: Accuracy of % values of time, even in light of diminishing returns
Description%s are a funny thing over the long run once you get to 99% of <a value>. I'm not sure if that'll ever happen given the diminishing returns formula, but if it does we'll need to be prepared...once over 99%, a person will need to have that value turned into a "persquill" value, ie. "99.xxx" in order to keep seeing gains in a percent reduction value. Or else it's sort of a "no more enchantments for youuu" situation which may be alright unless we see an armor piercing value or just scale things up that crazy high.
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Internal WeightFeature Suggestion

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Tarmandan

Jun 7, 2012 7:08 am

reporter   ~0025649

This isn't really needed unless you are able to gain thousands of deflection ration or haste. I mean, you basically start with 100 haste and 100 deflection rating and everytime you double you current haste or deflectiion you halve cooldown or damage. So after +100 haste from enchants you are at 200 haste and the cooldown is at 50%. After 200 more haste (so 400 in total, +300 from enchants) you are at 25%. Then you need 400 more to get down to 12.5%. I don't know if enchants are even able to give values that high. If the calculation mechanics was changed without a change to the enchants values (cooldown reduction simply renamed to haste) then there should be a hard limit below 100 haste gained from one enchant. I don't know if this limit exists though. If yes, maybe increase it to something like 300 so that on continent 20 the plyer might have 75% cooldown reduction. If there is no limit maybe introduce one.

Issue History

Date Modified Username Field Change
Jun 6, 2012 12:12 am Jerebaldo1 New Issue
Jun 6, 2012 7:31 am tigersfan Internal Weight => Feature Suggestion
Jun 6, 2012 7:31 am tigersfan Status new => considering
Jun 7, 2012 7:08 am Tarmandan Note Added: 0025649
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion