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IDProjectCategoryLast Update
0008666Valley 1Suggestion - Loot/Item ideasJun 30, 2012 11:19 pm
ReporterBenMiff Assigned To 
Status consideringResolutionopen 
Product Version1.103 (Official Hotfix) 
Summary0008666: Time Period Specific Items
Description* These items would require you to be of their time period, or have a survivor of the time period; the effects are different depending on which you have. (Being from the time period overrules having a survivor in your settlement of the top period.) [Fluff-wise, this is a case of needing to be from the time period to know how to use the item properly; if you are not but have a survivor that can advise you, you can still use the item but not as effectively.]
* These items would only be found in stash rooms, and each would only appear in their own time period.
* The items are intended to add a reason to try new time period characters (when you have a stockpile of particular items), and to add some importance to the time period of settlement survivors.

The items are:-

* Primordial Potion (Wild Garden Age)
 o If you are from the Wild Garden Age: +20% attack strength for 10 minutes
 o If you are not from the Wild Garden Age but have a survivor in your settlement that is: +5% attack strength and you can see in the dark on this continent for 5 minutes.

* Wind Icon (Bronze Age)
 o If you are from the Bronze Age: +75 Movement Speed, Powerslide Ability and the slowdown of Powersliding is reduced by 75% for 10 minutes
 o If you are not from the Bronze Age but have a survivor in your settlement that is: +50% Movement Speed on this continent for 5 minutes

* Arcane Vessel (Time Of Magic)
 o If you are from the Time Of Magic: +20% Mana Regen and +30 Mana for 10 minutes
 o If you are not from the Time Of Magic but have a survivor in your settlement that is: +10% Mana Regen and +10 Mana on this continent for 5 minutes

* Helm Of Protection (Medieval Age)
 o If you are from the Medieval Age: +20% melee ward (body) and +75 anti-knockback for 10 minutes
 o If you are not from the Medieval Age but have a survivor in your settlement that is: +10% melee ward (armor) and +25 anti-knockback on this continent for 5 minutes

* Magic Feather (Pre Industrial Age)
 o If you are from the Pre Industrial Age: +20% Movement Speed and +20% Jump Height for 10 minutes
 o If you are not from the Pre Industrial Age but have a survivor in your settlement that is: +10% Jump Height and you float down and do not take fall damage on this continent for 5 minutes

* Clockwork Eye (Industrial Age)
 o If you are from the Industrial Age: +1 dungeon scouting, and side links will show you their destination on the minimap without needing to explore the room first for 10 minutes
 o If you are not from the Industrial Age but have a survivor in your settlement that is: +1 dungeon scouting and enemies are visible on the minimap on this continent for 5 minutes

* Upgrade Manual (Contemporary Age)
 o If you are from the Contemporary Age: Increases the effective value of your highest health / attack / mana enchant category by 2 for 10 minutes
 o If you are not from the Contemporary Age but have a survivor in your settlement that is: Increases the effective value of your highest health / attack / mana enchant category by 1 on this continent for 5 minutes
 (In the case of a tie for highest category, a random category is chosen from the tied categories.)

* Temperature Regulator (Ice Age)
 o If you are from the Ice Age: +20% resistance to water and fire, and slowing effects are 75% less effective on you for 10 minutes
 o If you are not from the Ice Age but have a survivor in your settlement that is: +10% resistance to water and fire, and slowing effects are 25% less effective on you on this continent for 5 minutes

* Armored Shell (Time After People)
 o If you are from the Time After People: +75 anti-knockback and +20% damage reduction for 10 minutes
 o If you are not from the Time After People but have a survivor in your settlement that is: Slow run, low jump, can't use jump enchants, +75 anti-knockback and +20% damage reduction on this continent for 5 minutes

TagsNo tags attached.
Internal WeightFeature Suggestion

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Pyrrhic

Jun 30, 2012 11:19 pm

reporter   ~0026184

I really like the concept of time period specific things - but I don't like the idea of 10 minute / 5 minute buffs. They remind me of the guardian power buffs, which look like they're being phased out, or at least tweaked. As said on http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes (just under 'New Citybuilding System, Part 1'):

"Previously, there were 51 guardian powers that gave "continent wide buffs." These were never all that popular with players, or that clear on how to be used; even after we extended the time that the buff would last, these were kind of a "meh" feature. These have therefore been removed."

Maybe each era could have its own spell, armor, enchant, or something else? Maybe each era could have a small assortment of these things to choose from? (eg: maybe an industrial-era character would have to choose between goggles that gave them an additional +1 to room scouting, or goggles that revealed the elemental resistance of enemies on the map).

Issue History

Date Modified Username Field Change
Jun 28, 2012 6:45 am BenMiff New Issue
Jun 29, 2012 8:21 am tigersfan Internal Weight => Feature Suggestion
Jun 29, 2012 8:21 am tigersfan Status new => considering
Jun 30, 2012 11:19 pm Pyrrhic Note Added: 0026184