View Issue Details

IDProjectCategoryLast Update
0008757Valley 1Suggestion - MultiplayerJul 5, 2012 11:14 pm
ReporterBrise Bonbons Assigned To 
Status consideringResolutionopen 
Product Version1.108 
Summary0008757: Making resource collection in caves less tedious for groups.
DescriptionCurrently when mining caves for gems and other crafting materials, it seems necessary to run all over the map in order to pick up all the resources that other players have "uncovered" and left for you on the ground.

This is not especially intuitive. For some time we didn't realize this was the case at all, and simply thought it was first come, first serve, causing our slower moving player quite a bit of consternation.

Is it possible to make it so when a player collects a resource off the ground, it goes automatically to the pile of ever other player currently in that room? This would simulate everyone picking up all the resources and then splitting them evenly on returning to the settlement. Or would this make it too easy to split up and scour a cave room for materials? Either way, we still wind up fighting monsters together, so we are still playing as a group...
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Jul 3, 2012 4:02 pm

reporter   ~0026272

It used to do that sort of "automatic spreading" before. It was found that system was unintuitive too.

Sadly, the it seems like the only intuitive system is "first come, first serve", which comes with the bigger problem of "ninja loot stealing"

lavacamorada

Jul 3, 2012 10:58 pm

reporter   ~0026285

If you see another player touch an item but the item obviously doesn't disappear, it should be pretty easy to figure out that you can pick it up as well. The problem is that most dropped items are very small and hard to see unless you're looking pretty hard for them. Making dropped items larger and more obvious might help make it easier to learn how the system works.

Pyrrhic

Jul 4, 2012 7:03 am

reporter   ~0026295

Last edited: Jul 4, 2012 7:05 am

I like this idea.

To make players realize that they've automatically received a copy, I suggest that it be made pretty obvious.
Example: When player A picks up a ruby, they hear the "picking up a resource" sound, see 'Ruby x1' hover over their character, and generate an activity log message like "Player A has acquired a Ruby (x1), and shared it with everyone in the room." (In reality, all that activity log did was give one Ruby to player A; it's just worded to make it especially clear that everyone's getting a copy). Simultaneously, Player B also hears the "picking up a resource" sound, also sees 'Ruby x1' hover over their character, receives a Ruby, and generates the activity log message "Player B has acquired a Ruby (x1), shared with them by Player A." If only one player is in the room, then the activity log message isn't "Player A shared it with everyone", but instead the default message they'd get in single-player.

@lavacamorada: they are hard to see, unless you're looking at the mini-map, in which case they're rather obvious. Still, I wouldn't mind their in-game icons being easier to see (which may merit its own suggestion thread).

BenMiff

Jul 4, 2012 7:24 am

reporter   ~0026297

...a possible idea to solve the "don't know I gained resources" - since you need to be in the same cavern, why not "send" a resource on pickup from the pickup point to the player (visibly) so you can see the drop go to you (and to others if they're nearby)?

Pyrrhic

Jul 4, 2012 9:29 am

reporter   ~0026310

@BenMiff: Hmm, interesting idea. So the ghost resources would be like homing health drops? I like it. It also encourages jokes along the lines of "AAA, WHY IS THIS LUMBER FLYING AT ME!?", which is always a good thing.

lavacamorada

Jul 4, 2012 12:31 pm

reporter   ~0026316

@Pyrrhic: How is that not exactly what I was saying? You guys seriously don't like me.

Pyrrhic

Jul 5, 2012 11:14 pm

reporter   ~0026361

Last edited: Jul 5, 2012 11:15 pm

:( No dislike felt nor intended, lavacamorada. Sorry. My "Still, I wouldn't mind their icons being easier to see" was agreeing with you, not taking credit for the idea.

Issue History

Date Modified Username Field Change
Jul 3, 2012 3:02 pm Brise Bonbons New Issue
Jul 3, 2012 4:02 pm TechSY730 Note Added: 0026272
Jul 3, 2012 10:58 pm lavacamorada Note Added: 0026285
Jul 4, 2012 7:03 am Pyrrhic Note Added: 0026295
Jul 4, 2012 7:04 am Pyrrhic Note Edited: 0026295
Jul 4, 2012 7:05 am Pyrrhic Note Edited: 0026295
Jul 4, 2012 7:05 am Pyrrhic Note Edited: 0026295
Jul 4, 2012 7:24 am BenMiff Note Added: 0026297
Jul 4, 2012 9:29 am Pyrrhic Note Added: 0026310
Jul 4, 2012 12:31 pm lavacamorada Note Added: 0026316
Jul 5, 2012 7:32 am tigersfan Internal Weight => Feature Suggestion
Jul 5, 2012 7:32 am tigersfan Status new => considering
Jul 5, 2012 11:14 pm Pyrrhic Note Added: 0026361
Jul 5, 2012 11:15 pm Pyrrhic Note Edited: 0026361