View Issue Details

IDProjectCategoryLast Update
0008873Valley 1Bug - Monster BehaviorJul 17, 2012 5:08 pm
ReporterAlexxKay Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.116 
Fixed in Version1.201 
Summary0008873: Will-o-Wisp can trap me in a maze
DescriptionIn the situation in this (partial) screen shot, I am being held by a Wisp. I can jump up out of its range, but not descend any lower. However, it isn't moving any closer to ME, and I can't kill it from where I'm being held. There's a decent chance that the door I need to find to get to the Overlord is beyond this Wisp :(

ETA: I got free by using a Bat scroll, but this still seems buggy and undesirable.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

AlexxKay

Jul 9, 2012 8:43 pm

reporter  

WispTrap.jpg (111,138 bytes)   
WispTrap.jpg (111,138 bytes)   

Pyrrhic

Jul 10, 2012 1:10 am

reporter   ~0026611

Maybe teleporting closer or dropping a rhino would have worked, too? I wonder if equipping Stone Legs would have helped (probably not, but maybe).

AlexxKay

Jul 10, 2012 9:06 am

reporter   ~0026628

Just for the record, summoned Rhino and Tornado stayed on my level (on the ladder). Summoned Dire Butterfly looked like perhaps it *could* have flown over to the Wisp, but didn't choose to in two attempts. Stone Legs did not change my behavior at all; I still was 'grabbed' the instant I crossed the threshold. (Though now that you mention it, it seems like Stone Legs should give at least partial Wisp resistance.)

Pyrrhic

Jul 10, 2012 9:13 am

reporter   ~0026631

(o_O that's odd. I thought Rhinos dropped through platforms. Do you think the W-o-W was keeping it away, too? And it seems like teleport could have worked.)

How about if Will-o-Wisps couldn't immobilize you, but at best could slow you down a lot?

AlexxKay

Jul 10, 2012 9:14 am

reporter   ~0026632

I haven't used Rhinos a lot, so I'm not sure. I haven't used Teleport at all (not sure why), so didn't think of trying it.

keith.lamothe

Jul 17, 2012 5:08 pm

administrator   ~0026858

For 1.201:

* Will-o-wisp gravity now only affects you if it has "full" line-of-sight on you, meaning a straight-line (of tiles, not a literal line) has to exist from its center of mass to your top-center-point, bottom-center-point, left-center-point, and right-center-point.

Thanks :)

Issue History

Date Modified Username Field Change
Jul 9, 2012 8:43 pm AlexxKay New Issue
Jul 9, 2012 8:43 pm AlexxKay File Added: WispTrap.jpg
Jul 9, 2012 8:46 pm AlexxKay Severity major => minor
Jul 9, 2012 8:46 pm AlexxKay Description Updated
Jul 10, 2012 1:10 am Pyrrhic Note Added: 0026611
Jul 10, 2012 9:06 am AlexxKay Note Added: 0026628
Jul 10, 2012 9:13 am Pyrrhic Note Added: 0026631
Jul 10, 2012 9:14 am AlexxKay Note Added: 0026632
Jul 10, 2012 5:10 pm tigersfan Internal Weight => Fix Before Major Release
Jul 10, 2012 5:10 pm tigersfan Assigned To => Chris_McElligottPark
Jul 10, 2012 5:10 pm tigersfan Status new => assigned
Jul 17, 2012 5:08 pm keith.lamothe Note Added: 0026858
Jul 17, 2012 5:08 pm keith.lamothe Status assigned => resolved
Jul 17, 2012 5:08 pm keith.lamothe Fixed in Version => 1.201
Jul 17, 2012 5:08 pm keith.lamothe Resolution open => fixed