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IDProjectCategoryLast Update
0000892AI War 1 / ClassicGameplay IdeaJan 3, 2011 11:44 am
ReporterLancefighter Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0000892: Exo-harvestors and ff immune ships
DescriptionCurrently, the main FF immune ships the ai will send against you are raid starships.

So well, seeing as everyone could generally agree that exo ff need a boost anyway, what if they reduced laser efficiency in their general area?

Other options include counter-dark-matter, for those stupid trains, counter-missile, and immune to immune to forcefields possibly.

(note: the last one is a joke. The rest only slightly so)
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Chris_McElligottPark

Dec 20, 2010 11:06 pm

administrator   ~0006582

Hmm, for the moment I think I'm happy with them as they are. Note that most ships won't even engage harvesters with an exo-ff on them, as they'll feel it's a waste of time. But having some weaknesses still does seem like a good thing to me.

Issue History

Date Modified Username Field Change
Oct 25, 2010 10:37 pm Lancefighter New Issue
Dec 20, 2010 11:06 pm Chris_McElligottPark Note Added: 0006582
Dec 20, 2010 11:06 pm Chris_McElligottPark Status new => resolved
Dec 20, 2010 11:06 pm Chris_McElligottPark Resolution open => won't fix
Dec 20, 2010 11:06 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea