View Issue Details

IDProjectCategoryLast Update
0009029AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesAug 3, 2012 12:44 pm
ReporterWill Bentley Assigned To 
Status consideringResolutionopen 
Summary0009029: Return fire
DescriptionWhen I have ships selected and hover over an enemy, the tooltip shows the range of damage that will be done by those ships as Damage To Do.
Would it be possible to add another line, "Return Fire", to indicate the range of damage which that enemy ship could do to my selected ships?

I have 4 significant use cases for this:
- Checking that a selected fleet can take down a target before being destroyed themselves
- Identifying which enemies are doing the most damage to the selected fleet (eg working out why my armour golem went from 100 to 50 percent health in 2 seconds; usually an implosion artillery guardian!)
- Discovering which enemies to take out first to avoid damage to valuable structures
- When the new armour changes are added it will make it easier to understand how much damage will be done

One difference I'd like between the damage to do, and return fire values would be for the return fire maximum to show the damage that would be done if all of the enemies shots were fired at the most vulnerable target. This would remind me to keep my raid starships away from fortresses!
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Draco18s

Aug 2, 2012 1:33 pm

developer   ~0027296

Ooohh, I like this idea.

Kahuna

Aug 2, 2012 1:49 pm

reporter   ~0027298

^^I think this could be very useful.

Dazio

Aug 3, 2012 11:46 am

reporter   ~0027324

For which ships?

I've got a fleet ball selected and mouse over a target, what gets displayed for the 4 different ship types I have selected?

In theory I like this, I'm just not sure I would actually use it. The only time I pay attention to the expected damage tool tip is if it displays 0 to determine immunities.

Draco18s

Aug 3, 2012 12:11 pm

developer   ~0027325

@Dazio:
How does the "damage to do" work now with a fleet ball selected? ;)
This would work the same way.

Dazio

Aug 3, 2012 12:44 pm

reporter   ~0027326

I still don't see the use.

You mouse over a guardian and see it's going to slaughter your bombers due to having a polycrystal bonus so you don't send your bombers in.

Then the *other* guardian, with a bonus against fighters destroys all your fighters leaving both guardians alive. You still have your bombers but your fighters are gone.

Perhaps my perception is skewed by playing on 10/10. I don't have the luxury of picking and choosing my ships, when the AI sends a wave it's all hands on deck.

I do stagger my ships when I send them in so the alpha strike is against units they don't have a bonus against. However if it's a wave of bombers attacking me my frigates are in there to act as a meat shield for my fighters, the fighters are so outnumbered they would lose if I send them in alone, even with the bonus they get against bombers.

I suppose the feature would not hurt, it's just something I would not use so I don't see the value of it.

Issue History

Date Modified Username Field Change
Jul 23, 2012 8:38 am Will Bentley New Issue
Jul 23, 2012 4:38 pm tigersfan Internal Weight => Feature Suggestion
Jul 23, 2012 4:38 pm tigersfan Status new => considering
Aug 2, 2012 1:33 pm Draco18s Note Added: 0027296
Aug 2, 2012 1:49 pm Kahuna Note Added: 0027298
Aug 3, 2012 11:46 am Dazio Note Added: 0027324
Aug 3, 2012 12:11 pm Draco18s Note Added: 0027325
Aug 3, 2012 12:44 pm Dazio Note Added: 0027326