View Issue Details

IDProjectCategoryLast Update
0009120AI War 1 / ClassicSuggestion - New Unit Ideas - WarheadsMar 22, 2013 8:44 am
ReporterFaulty Logic Assigned To 
Status consideringResolutionopen 
Summary0009120: MIRV Warhead
DescriptionSpecializes in killing enemy ships even if they are spread out.
Mk I: 300 mkII ion shots+ 4 OMD shots 1 AIP 100,000 each of m+c
Mk II: 400 mkIII ion shots +6 OMD shots 2 AIP 200,000 each of m+c
Mk III: 500 mkIV ion shots +8 OMD shots 3 AIP 300,000 each of m+c

Less total killing power than a lightning, but would have its niche uses.
Also would be nasty when the rocketry corps shot it at you.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Kahuna

Aug 3, 2012 5:16 pm

reporter   ~0027348

I could see this being very useful when masses of enemies are pushing trough Tractors and Gravitional turrets. On AI hands they could be really nasty.

Faulty Logic

Aug 9, 2012 1:56 am

reporter   ~0027471

Forgot the energy. I think 15-25k.

Winge

Feb 26, 2013 5:15 pm

reporter   ~0030930

I like the idea--could be one way to deal (temporarily) with Special Forces. Not sure I would add them to the Rocketry Corps Minor Faction, though--EMPs are bad enough.

Histidine

Mar 7, 2013 11:34 am

reporter   ~0030998

In favor, simply because I've always wanted a nuke-but-not-quite.

Aziphos

Mar 8, 2013 6:00 am

reporter   ~0031015

The AI-Progress should be higher...
A lightningwarhead is hard to aim, possibly lost, and some ships (like frigates) are immune.
Currently the only disadvantage would be that mkIV units are immune.

Faulty Logic

Mar 8, 2013 1:46 pm

reporter   ~0031021

Yes, but lightning warheads are dirt cheap, and can kill a lot more. You can't build one of these instantly, and it costs resources/energy.

Dazio

Mar 9, 2013 1:13 pm

reporter   ~0031039

This is actually kind of an odd suggestion.

The point of warheads is that you reach for them when your regular fleet is incapable of doing something.

As this is a straight damage dealer, what situation would you use this that your fleet can't do the same?

It is an interesting thought, but as it stands I would never use it.

Aziphos

Mar 10, 2013 7:33 am

reporter   ~0031081

The resources are a point...
But the armored warhead is much more expansive and has a doubled AI-progress cost too (ok the armored warhead is usable to destroy fortresses etc and can be used in deeper AI-territory).

Faulty Logic

Mar 11, 2013 2:25 am

reporter   ~0031091

"As this is a straight damage dealer, what situation would you use this that your fleet can't do the same?"

This is intended (like most warheads) for huge battles (like AI homeworlds or CPAs). It's also a way to conquer high-mark planets early or quickly.

It can also clean up threatballs/threatfleets without provoking all the AI planets in between.

It's other main purpose is structure insurance: "Raid starship slipped past my fleet and is about to hit the Advanced Factory; good thing I have a MIRV in the system."

Dazio

Mar 11, 2013 2:35 pm

reporter   ~0031097

@Aziphos: I don't think I've ever actually used an armored warhead in a serious game, those also need a re-balance in my opinion.

@Faulty: My personal threshold for reaching for the lighting warhead is when I can get 1000+ targets in the explosion. Only killing 500 ships, even Mk IV, is not worth 3 AIP to me.

Now, I am one of the lowest-AIP players who posts around here so that might not hold true for other people and that might be worth the AIP to them.

On the structure insurance thing, if the AI gets a raid through to your Adv. Fac, I see that as you screwing up and the AI is making you pay for it. Having said that, a boost to the Adv. Fac's health so it does not die in one shot would not go amiss, it would allow your ships chasing the raid to catch up if the Raid is a break off from a battle in progress.

If the AI just slips a raid through though and you have no ships chasing it? Ya, the AI deserves that kill.

Tie-Viper

Mar 11, 2013 8:28 pm

reporter   ~0031100

@Dazio: Yeah I have to agree with you about the armored warhead. I've never encountered anything while playing that made me feel the AIP cost was worth it.

Dazio

Mar 12, 2013 10:02 am

reporter   ~0031111

Last edited: Mar 12, 2013 10:02 am

@Tie-Viper: It's more the fact I can get a lighting warhead anywhere I can get an armored warhead by escorting it with cloaker starships.

Yes, the armored has higher damage per shot, but the lighting has higher damage per AIP.

It's why I'd like to see the armored warhead remade into a single target killer.

Keep the AIP, but give it 10million *mark damage to a single target or something. Or higher damage (and AIP) so it is something that could deal with a golem if you are caught unprepared.

Tie-Viper

Mar 22, 2013 8:44 am

reporter   ~0031328

I think I would definitely prefer armored warheads to be like that. If you plan on mantis'ing that idea, you have my support.

Issue History

Date Modified Username Field Change
Aug 3, 2012 3:50 pm Faulty Logic New Issue
Aug 3, 2012 5:16 pm Kahuna Note Added: 0027348
Aug 6, 2012 9:24 am tigersfan Internal Weight => Feature Suggestion
Aug 6, 2012 9:24 am tigersfan Status new => considering
Aug 9, 2012 1:56 am Faulty Logic Note Added: 0027471
Feb 26, 2013 5:15 pm Winge Note Added: 0030930
Mar 7, 2013 11:34 am Histidine Note Added: 0030998
Mar 8, 2013 6:00 am Aziphos Note Added: 0031015
Mar 8, 2013 1:46 pm Faulty Logic Note Added: 0031021
Mar 9, 2013 1:13 pm Dazio Note Added: 0031039
Mar 10, 2013 7:33 am Aziphos Note Added: 0031081
Mar 11, 2013 2:25 am Faulty Logic Note Added: 0031091
Mar 11, 2013 2:35 pm Dazio Note Added: 0031097
Mar 11, 2013 8:28 pm Tie-Viper Note Added: 0031100
Mar 12, 2013 10:02 am Dazio Note Added: 0031111
Mar 12, 2013 10:02 am Dazio Note Edited: 0031111
Mar 22, 2013 8:44 am Tie-Viper Note Added: 0031328