View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009120 | AI War 1 / Classic | Suggestion - New Unit Ideas - Warheads | Aug 3, 2012 3:50 pm | Mar 22, 2013 8:44 am | |
Reporter | Faulty Logic | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0009120: MIRV Warhead | ||||
Description | Specializes in killing enemy ships even if they are spread out. Mk I: 300 mkII ion shots+ 4 OMD shots 1 AIP 100,000 each of m+c Mk II: 400 mkIII ion shots +6 OMD shots 2 AIP 200,000 each of m+c Mk III: 500 mkIV ion shots +8 OMD shots 3 AIP 300,000 each of m+c Less total killing power than a lightning, but would have its niche uses. Also would be nasty when the rocketry corps shot it at you. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I could see this being very useful when masses of enemies are pushing trough Tractors and Gravitional turrets. On AI hands they could be really nasty. |
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Forgot the energy. I think 15-25k. |
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I like the idea--could be one way to deal (temporarily) with Special Forces. Not sure I would add them to the Rocketry Corps Minor Faction, though--EMPs are bad enough. |
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In favor, simply because I've always wanted a nuke-but-not-quite. |
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The AI-Progress should be higher... A lightningwarhead is hard to aim, possibly lost, and some ships (like frigates) are immune. Currently the only disadvantage would be that mkIV units are immune. |
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Yes, but lightning warheads are dirt cheap, and can kill a lot more. You can't build one of these instantly, and it costs resources/energy. |
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This is actually kind of an odd suggestion. The point of warheads is that you reach for them when your regular fleet is incapable of doing something. As this is a straight damage dealer, what situation would you use this that your fleet can't do the same? It is an interesting thought, but as it stands I would never use it. |
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The resources are a point... But the armored warhead is much more expansive and has a doubled AI-progress cost too (ok the armored warhead is usable to destroy fortresses etc and can be used in deeper AI-territory). |
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"As this is a straight damage dealer, what situation would you use this that your fleet can't do the same?" This is intended (like most warheads) for huge battles (like AI homeworlds or CPAs). It's also a way to conquer high-mark planets early or quickly. It can also clean up threatballs/threatfleets without provoking all the AI planets in between. It's other main purpose is structure insurance: "Raid starship slipped past my fleet and is about to hit the Advanced Factory; good thing I have a MIRV in the system." |
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@Aziphos: I don't think I've ever actually used an armored warhead in a serious game, those also need a re-balance in my opinion. @Faulty: My personal threshold for reaching for the lighting warhead is when I can get 1000+ targets in the explosion. Only killing 500 ships, even Mk IV, is not worth 3 AIP to me. Now, I am one of the lowest-AIP players who posts around here so that might not hold true for other people and that might be worth the AIP to them. On the structure insurance thing, if the AI gets a raid through to your Adv. Fac, I see that as you screwing up and the AI is making you pay for it. Having said that, a boost to the Adv. Fac's health so it does not die in one shot would not go amiss, it would allow your ships chasing the raid to catch up if the Raid is a break off from a battle in progress. If the AI just slips a raid through though and you have no ships chasing it? Ya, the AI deserves that kill. |
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@Dazio: Yeah I have to agree with you about the armored warhead. I've never encountered anything while playing that made me feel the AIP cost was worth it. |
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@Tie-Viper: It's more the fact I can get a lighting warhead anywhere I can get an armored warhead by escorting it with cloaker starships. Yes, the armored has higher damage per shot, but the lighting has higher damage per AIP. It's why I'd like to see the armored warhead remade into a single target killer. Keep the AIP, but give it 10million *mark damage to a single target or something. Or higher damage (and AIP) so it is something that could deal with a golem if you are caught unprepared. |
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I think I would definitely prefer armored warheads to be like that. If you plan on mantis'ing that idea, you have my support. |
Date Modified | Username | Field | Change |
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Aug 3, 2012 3:50 pm | Faulty Logic | New Issue | |
Aug 3, 2012 5:16 pm | Kahuna | Note Added: 0027348 | |
Aug 6, 2012 9:24 am | tigersfan | Internal Weight | => Feature Suggestion |
Aug 6, 2012 9:24 am | tigersfan | Status | new => considering |
Aug 9, 2012 1:56 am | Faulty Logic | Note Added: 0027471 | |
Feb 26, 2013 5:15 pm | Winge | Note Added: 0030930 | |
Mar 7, 2013 11:34 am | Histidine | Note Added: 0030998 | |
Mar 8, 2013 6:00 am | Aziphos | Note Added: 0031015 | |
Mar 8, 2013 1:46 pm | Faulty Logic | Note Added: 0031021 | |
Mar 9, 2013 1:13 pm | Dazio | Note Added: 0031039 | |
Mar 10, 2013 7:33 am | Aziphos | Note Added: 0031081 | |
Mar 11, 2013 2:25 am | Faulty Logic | Note Added: 0031091 | |
Mar 11, 2013 2:35 pm | Dazio | Note Added: 0031097 | |
Mar 11, 2013 8:28 pm | Tie-Viper | Note Added: 0031100 | |
Mar 12, 2013 10:02 am | Dazio | Note Added: 0031111 | |
Mar 12, 2013 10:02 am | Dazio | Note Edited: 0031111 | |
Mar 22, 2013 8:44 am | Tie-Viper | Note Added: 0031328 |