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IDProjectCategoryLast Update
0009296AI War 1 / ClassicSuggestion - AI Type IdeasSep 12, 2012 2:01 pm
ReporterRCIX Assigned To 
Status consideringResolutionopen 
Summary0009296: AI Type - The Bastion
DescriptionThe AI only seeds and has control of about half of the planets it would normally. All neutral stuff (Dyson Golems, Broken Golems, Spire asteroids, etc) that would spawn on this AI's planets all spawn on the unclaimed ones, and the AI gets everything it normally would get put on the half planets.

Alternately, could be a different game mode.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

pheonix89

Aug 18, 2012 8:32 pm

reporter   ~0027785

Interesting, but would cause all kinds of issues with alert logic. Plus, do you really want to have player allied dysons rampaging around from the beginning?

RCIX

Aug 18, 2012 9:09 pm

reporter   ~0027788

Yes, yes I do :D

And break alert logic how? I imagine it would be similar to going out and blasting through a ton of AI planets to make them neutral.

The AI might have to start with CPAs, or just force the planets next to the player to be generated, but yeah.

Cinth

Aug 18, 2012 9:11 pm

manager   ~0027789

The AI border planets would be permanently on alert.

RCIX

Aug 18, 2012 9:27 pm

reporter   ~0027790

Well it *is* a bastion...

Cinth

Aug 18, 2012 9:52 pm

manager   ~0027792

Just pointing it out ;)

Battlecrydnx

Aug 20, 2012 4:33 pm

reporter   ~0027862

That could easily be a feature of the map style Cinth. It would encourage players to expand rapidly with the jammer posts to remove the on alert. And that in itself would become a management game of trying to hold on to your stuff and trying to keep the bastion ai from overbuilding.

MaxAstro

Aug 23, 2012 12:37 am

reporter   ~0027905

A slight tweak that might make this work without messing up alert mechanics - instead of being unclaimed, half the AI's worlds only have "outposts" - a command center (and the usual ships guarding it) but no warp gates or guard posts (including wormhole guard posts); additionally, the command center never gets any "special features" like AI Eyes, Ion Cannons, etc.

I think that would make for an interesting AI type - many planets are practically undefended, but the rest are incredibly fortified.

Oh! Another possible tweak: The "bastion" worlds could have indestructible command centers, making them completely uncapturable (for added evil, make the warp gates invincible, too). You'd have to avoid seeding capturables on them, but an AI that has 50/50 really easy to take and totally impossible to take planets might be interesting.

RandomAxis

Sep 11, 2012 10:24 am

reporter   ~0028316

I like Max's suggestion! As an another^2 possible tweak: the invincible stations don't provide supply. Only the smaller destroyable ones do, and the invincibility is lost if out of supply.

Sunshine

Sep 12, 2012 2:01 pm

reporter   ~0028343

There's so much delicious in this thread I don't even know where to begin. Keith, deliver something appropriately evil! :D

Issue History

Date Modified Username Field Change
Aug 18, 2012 7:50 pm RCIX New Issue
Aug 18, 2012 8:32 pm pheonix89 Note Added: 0027785
Aug 18, 2012 9:09 pm RCIX Note Added: 0027788
Aug 18, 2012 9:11 pm Cinth Note Added: 0027789
Aug 18, 2012 9:27 pm RCIX Note Added: 0027790
Aug 18, 2012 9:52 pm Cinth Note Added: 0027792
Aug 20, 2012 12:47 pm tigersfan Internal Weight => Feature Suggestion
Aug 20, 2012 12:47 pm tigersfan Status new => considering
Aug 20, 2012 4:33 pm Battlecrydnx Note Added: 0027862
Aug 23, 2012 12:37 am MaxAstro Note Added: 0027905
Sep 11, 2012 10:24 am RandomAxis Note Added: 0028316
Sep 12, 2012 2:01 pm Sunshine Note Added: 0028343