View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009467 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Sep 4, 2012 12:04 am | Sep 4, 2012 10:01 am | |
Reporter | TechSY730 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.076 | ||||
Summary | 0009467: Have the AI consider firepower of planets adjacent to the planet they are considering to enter | ||||
Description | Copied from: http://www.arcengames.com/forums/index.php/topic,11578.msg119025.html#msg119025 When considering when to enter a planet, have it consider not only the planet they are entering, but also planets adjacent to where they are entering, like a weighted sum based on a geometric progression. More technically, have the effective firepower be sum(sum((R^n) * firepower(planet), for each planet n hops away (with 0 hops being the actual planet to be entered)), for each n from [0, total_hops]) (where total_hops is how many hops out the AI will consider, and R is how much reduction in firepower the AI will consider each further hop to be, for some R such that 0<R<1) If this feels too much like the AI abusing its "magic omniscience", the firepower of planets not adjacent to friendly (relative to the AI) or neutral territory could instead be "guesstimated" by some sort of heuristic. Preferably once that takes into account recent actions (like moving ships into adjacent planets), though such recent actions sensitive ones may not be practical for performance reasons. More simply put, make it such that the AI has to "guess" firepower on non-border planets. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0007016 | considering | Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering |
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Should this proposed calculation exclude adjacent turret and fortress firepower? |
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Cleaned up the last paragraph a bit. |
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@LordSloth Yes, things with 0 speed (like turrets, structures, etc) and things that have the "cannot use wormholes" flag should be excluded when considering adjacent planets. |
Date Modified | Username | Field | Change |
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Sep 4, 2012 12:04 am | TechSY730 | New Issue | |
Sep 4, 2012 12:07 am | TechSY730 | Relationship added | related to 0007016 |
Sep 4, 2012 12:08 am | TechSY730 | Summary | Have the AI consider firepower of planets adjacent to the planet they are considering to enter => Have the AI consider firepower of planets (or a guess of it) adjacent to the planet they are considering to enter |
Sep 4, 2012 12:08 am | TechSY730 | Summary | Have the AI consider firepower of planets (or a guess of it) adjacent to the planet they are considering to enter => Have the AI consider firepower of planets adjacent to the planet they are considering to enter |
Sep 4, 2012 12:09 am | TechSY730 | Description Updated | |
Sep 4, 2012 12:16 am | TechSY730 | Description Updated | |
Sep 4, 2012 1:36 am | LordSloth | Note Added: 0028181 | |
Sep 4, 2012 10:00 am | TechSY730 | Note Added: 0028184 | |
Sep 4, 2012 10:00 am | TechSY730 | Description Updated | |
Sep 4, 2012 10:01 am | TechSY730 | Note Added: 0028185 |