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IDProjectCategoryLast Update
0009467AI War 1 / ClassicSuggestion - AI Behavior And TacticsSep 4, 2012 10:01 am
ReporterTechSY730 Assigned To 
Status newResolutionopen 
Product Version5.076 
Summary0009467: Have the AI consider firepower of planets adjacent to the planet they are considering to enter
DescriptionCopied from: http://www.arcengames.com/forums/index.php/topic,11578.msg119025.html#msg119025

When considering when to enter a planet, have it consider not only the planet they are entering, but also planets adjacent to where they are entering, like a weighted sum based on a geometric progression. More technically, have the effective firepower be sum(sum((R^n) * firepower(planet), for each planet n hops away (with 0 hops being the actual planet to be entered)), for each n from [0, total_hops]) (where total_hops is how many hops out the AI will consider, and R is how much reduction in firepower the AI will consider each further hop to be, for some R such that 0<R<1)



If this feels too much like the AI abusing its "magic omniscience", the firepower of planets not adjacent to friendly (relative to the AI) or neutral territory could instead be "guesstimated" by some sort of heuristic. Preferably once that takes into account recent actions (like moving ships into adjacent planets), though such recent actions sensitive ones may not be practical for performance reasons. More simply put, make it such that the AI has to "guess" firepower on non-border planets.
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related to 0007016 considering Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering 

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LordSloth

Sep 4, 2012 1:36 am

reporter   ~0028181

Should this proposed calculation exclude adjacent turret and fortress firepower?

TechSY730

Sep 4, 2012 10:00 am

reporter   ~0028184

Cleaned up the last paragraph a bit.

TechSY730

Sep 4, 2012 10:01 am

reporter   ~0028185

@LordSloth
Yes, things with 0 speed (like turrets, structures, etc) and things that have the "cannot use wormholes" flag should be excluded when considering adjacent planets.

Issue History

Date Modified Username Field Change
Sep 4, 2012 12:04 am TechSY730 New Issue
Sep 4, 2012 12:07 am TechSY730 Relationship added related to 0007016
Sep 4, 2012 12:08 am TechSY730 Summary Have the AI consider firepower of planets adjacent to the planet they are considering to enter => Have the AI consider firepower of planets (or a guess of it) adjacent to the planet they are considering to enter
Sep 4, 2012 12:08 am TechSY730 Summary Have the AI consider firepower of planets (or a guess of it) adjacent to the planet they are considering to enter => Have the AI consider firepower of planets adjacent to the planet they are considering to enter
Sep 4, 2012 12:09 am TechSY730 Description Updated
Sep 4, 2012 12:16 am TechSY730 Description Updated
Sep 4, 2012 1:36 am LordSloth Note Added: 0028181
Sep 4, 2012 10:00 am TechSY730 Note Added: 0028184
Sep 4, 2012 10:00 am TechSY730 Description Updated
Sep 4, 2012 10:01 am TechSY730 Note Added: 0028185