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IDProjectCategoryLast Update
0009487AI War 1 / ClassicSuggestion - New Unit Ideas - Turrets and DefensesDec 3, 2013 6:18 pm
ReporterKDR_11k Assigned To 
Status newResolutionwon't fix 
Summary0009487: Assault Fortress
DescriptionSomeone went and stuck a warp drive on a Mk I fortress! The assault fortress is like a Mk I fortress in pretty much all regards except it can traverse wormholes and costs more. It still requires supply so using it on the offense requires taking an adjacent planet and the AIP penalty that involves.
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related to 0009563 new Human Beachhead 

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Sunshine

Sep 14, 2012 1:32 am

reporter   ~0028384

Last edited: Sep 14, 2012 1:34 am

One of the things I worry about with this kind of a fortress is the insane range and damage output making it a way to straight-up clear entire planets while camping a wormhole. The beachhead idea is there to secure a wormhole given intense opposition, but once you're there you can't just sit back and let the fortress wipe everything out like you could with this things. The assault fortress idea here basically works in reverse, since human fortresses (especially the mark 1s) die crazy fast once enemy ships actually get close to them, so they wouldn't be usable in cases where you actually need to break a wormhole deadlock.

Edit: I hope you don't mind, but I'm going to change the relationship to "related to," since they're very different implementations of similar ideas.

Hearteater

Sep 14, 2012 9:12 am

reporter   ~0028393

This is basically a golem that requires supply, but that doesn't self-attrition and is buildable at any time.

ArcDM

Sep 14, 2012 12:11 pm

reporter   ~0028396

AI only and it might work, who knows what the AI is developing in their R&D

KDR_11k

Sep 14, 2012 2:35 pm

reporter   ~0028398

Last edited: Sep 14, 2012 2:36 pm

True, I'm withdrawing the suggestion. The AI doesn't need such a thing, it already has a huge arsenal of bigger nasties.

EDIT: Why can't I set the ticket status to closed?

Hearteater

Sep 14, 2012 3:23 pm

reporter   ~0028399

Only Arcen can set status. Resolution and status are different. Don't worry about withdrawing the suggestion. It can easily spark some other idea, or in a year become something that suddenly fits into the game. For example, I'm suddenly wondering if Assault Transports would work:

They have a lot of health and armor, but they destruct 10 seconds after entering an AI controlled system. They have an attack for fairly low damage, but like a Carrier they have increased firepower based on the number of ships carried.

Issue History

Date Modified Username Field Change
Sep 5, 2012 1:03 pm KDR_11k New Issue
Sep 12, 2012 2:12 pm KDR_11k Relationship added has duplicate 0009563
Sep 14, 2012 1:32 am Sunshine Note Added: 0028384
Sep 14, 2012 1:34 am Sunshine Note Edited: 0028384
Sep 14, 2012 1:34 am Sunshine Relationship deleted has duplicate 0009563
Sep 14, 2012 1:35 am Sunshine Relationship added related to 0009563
Sep 14, 2012 9:12 am Hearteater Note Added: 0028393
Sep 14, 2012 12:11 pm ArcDM Note Added: 0028396
Sep 14, 2012 2:35 pm KDR_11k Note Added: 0028398
Sep 14, 2012 2:35 pm KDR_11k Resolution open => won't fix
Sep 14, 2012 2:36 pm KDR_11k Note Edited: 0028398
Sep 14, 2012 3:23 pm Hearteater Note Added: 0028399