View Issue Details

IDProjectCategoryLast Update
0009523Shattered HavenBug - OtherJan 21, 2013 11:12 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0009523: NPC AI
DescriptionAn NPC that wanders aimlessly will step into fire created by a grenade. He or she will also fall into a hole in the ground. Can they detect such dangers and step around them?
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Jan 21, 2013 11:12 am

administrator   ~0030057

This should do it! Let me know if you find any other cases:

* Certain harmful foreground objects are now marked as "solid and harmless to NPCs," which includes both the wandering NPCs and the player-standin NPCs.
** Currently this is just the squid eggs, fire, and perpetual fire.
** This prevents NPCs from walking into these things and dying under any circumstances, allowing a lot more freedom with them.

* NPCs were previously set to avoid a number of harmful background objects in a recent version, but now that has been properly expanded to include holes and ravines, which they will no longer fall down or walk into of their own accord.

Issue History

Date Modified Username Field Change
Sep 7, 2012 12:21 pm GameMaker24 New Issue
Sep 7, 2012 12:21 pm GameMaker24 Status new => assigned
Sep 7, 2012 12:21 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 21, 2013 11:12 am Chris_McElligottPark Note Added: 0030057
Jan 21, 2013 11:12 am Chris_McElligottPark Status assigned => resolved
Jan 21, 2013 11:12 am Chris_McElligottPark Resolution open => fixed