View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009523 | Shattered Haven | Bug - Other | Sep 7, 2012 12:21 pm | Jan 21, 2013 11:12 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009523: NPC AI | ||||
Description | An NPC that wanders aimlessly will step into fire created by a grenade. He or she will also fall into a hole in the ground. Can they detect such dangers and step around them? | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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This should do it! Let me know if you find any other cases: * Certain harmful foreground objects are now marked as "solid and harmless to NPCs," which includes both the wandering NPCs and the player-standin NPCs. ** Currently this is just the squid eggs, fire, and perpetual fire. ** This prevents NPCs from walking into these things and dying under any circumstances, allowing a lot more freedom with them. * NPCs were previously set to avoid a number of harmful background objects in a recent version, but now that has been properly expanded to include holes and ravines, which they will no longer fall down or walk into of their own accord. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 7, 2012 12:21 pm | GameMaker24 | New Issue | |
Sep 7, 2012 12:21 pm | GameMaker24 | Status | new => assigned |
Sep 7, 2012 12:21 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 21, 2013 11:12 am | Chris_McElligottPark | Note Added: 0030057 | |
Jan 21, 2013 11:12 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 21, 2013 11:12 am | Chris_McElligottPark | Resolution | open => fixed |