View Issue Details

IDProjectCategoryLast Update
0000953AI War 1 / ClassicBug - OtherNov 1, 2010 1:45 pm
Reporternachomahn Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.021 
Summary0000953: Mercenary docks stop producing
DescriptionI had a mercenary dock get 'stuck'. A ship had 0:00 left and it never actually spit out, never cycled to the next ship in the looped queue, and all the FRD engineers stayed on it. I had plenty of resources and only a couple mercenary ships built. I tried pausing (the engineers all went elsewhere), and unpausing it (the engineers came back) but it did not continue building. I had to clear the current ship from the queue before it would continue on.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0001564 resolvedChris_McElligottPark Mercenary Zenith Beam Frigate not building 
related to 0000992 resolvedkeith.lamothe Not All Ship Types Build properly at Mercenary Shipyard 

Activities

nachomahn

Oct 29, 2010 3:26 am

reporter  

Winter Born

Oct 29, 2010 3:52 am

reporter   ~0002320

Welcome and thanks for the report

can you look in your AIWAR\RuntimeData folder for some error text files like:
UnhandledErrors.txt
ErrorsReportedByEngine.txt
AIErrors.txt


Also where did you get the game? Steam etc.

Thanks

nachomahn

Oct 29, 2010 4:05 am

reporter   ~0002321

None of those files exist.

The game was beta download shortly after the first public beta, patched up continuously. I also have the steam current update and starting a brand new game, I put every ship in the queue on a loop and it made 4 before stopping. I checked the steam RuntimeData and there are no error files in this install either.

Chris_McElligottPark

Oct 29, 2010 9:12 am

administrator   ~0002328

Are you sure it wasn't an energy shortage? Some of those merc ships require quite a lot.

Chris_McElligottPark

Oct 29, 2010 9:14 am

administrator   ~0002329

Nevermind, I saw your screenshot. Do you have a save that can duplicate this?

nachomahn

Oct 29, 2010 5:03 pm

reporter   ~0002339

I will get a savegame for you tonight (the game doesn't work in my VirtualBox at work with the new engine ... sigh).

Steps to reproduce: (I did this twice last night, once via a fresh steam install still in trial mode and once on my normal install with the 2 expansions)

Start new game, default settings.

Click on the merc doc, set to loop, and add one of each ship to the loop.

Set engineer FRD and he runs to assist dock (I'm not sure if the engineer is necessary to reproduce)

The first couple ships in the queue are produced. Then the 3rd or 4th finishes the countdown but sticks at 0:00 and never leaves the dock. Engineer continues to assist the dock indefinitely.

Right click that queue entry to remove from queue, next few ships work just fine but it eventually sticks again.

nachomahn

Oct 30, 2010 5:44 pm

reporter   ~0002396

I attached a savegame that exhibits the problem, saved using the procedure above. I checked and it is still suck after loading. This was on Steam-downloaded copy upgraded to 4.022

nachomahn

Oct 30, 2010 5:57 pm

reporter  

stuck_merc_doc.sav (178,670 bytes)

keith.lamothe

Nov 1, 2010 1:45 pm

administrator   ~0002465

Ok, it's fixed for 4.023. It was because the "Available Ships" lobby setting would normally prevent you from getting the base types of the ships (Simple prevents EtherJets and Beam Frigates, etc); now the mercenary dock will ignore that setting.

Issue History

Date Modified Username Field Change
Oct 29, 2010 3:26 am nachomahn New Issue
Oct 29, 2010 3:26 am nachomahn File Added: Screenshot_2010_10_29_00_26_02.png
Oct 29, 2010 3:52 am Winter Born Note Added: 0002320
Oct 29, 2010 4:05 am nachomahn Note Added: 0002321
Oct 29, 2010 9:12 am Chris_McElligottPark Note Added: 0002328
Oct 29, 2010 9:14 am Chris_McElligottPark Note Added: 0002329
Oct 29, 2010 5:03 pm nachomahn Note Added: 0002339
Oct 30, 2010 5:44 pm nachomahn Note Added: 0002396
Oct 30, 2010 5:57 pm nachomahn File Added: stuck_merc_doc.sav
Oct 31, 2010 2:46 pm Winter Born Relationship added related to 0000992
Nov 1, 2010 12:53 pm keith.lamothe Assigned To => keith.lamothe
Nov 1, 2010 12:53 pm keith.lamothe Status new => assigned
Nov 1, 2010 1:45 pm keith.lamothe Note Added: 0002465
Nov 1, 2010 1:45 pm keith.lamothe Status assigned => resolved
Nov 1, 2010 1:45 pm keith.lamothe Resolution open => fixed
Nov 23, 2010 8:26 pm Chris_McElligottPark Relationship added has duplicate 0001564