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IDProjectCategoryLast Update
0009567AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsJun 1, 2013 9:10 pm
ReporterHearteater Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.079 
Fixed in Version6.041 
Summary0009567: Nanoswarm Fortress
DescriptionThis AI-only Fortress has the same health as human fortresses but is made up of a swarm of tiny nano ships. For every 0.4% of its maximum health it takes in damage, one nano ship is released (their health is 0.4% of the fortress's maximum base health, they are the same Mark as the Fortress). Fully "killing" a Fortress would release 250 nano ships. When no player threat remains in the system, the nano ships return to the fortress (if it doesn't exist, they return to the fortress's location) and add themselves back into the fortress, increasing its health by their own remaining health.

Additionally, nano ships deal 50% "disassembler" damage. Any ship killed with disassembler damage spawns new nano ships when it dies. One for every X points of disassembler damage, where X is the health of the original nano ships. New nano ships are part of the original fortress and can recombine allowing the fortress to reach up to double its original health.
TagsNo tags attached.
Internal WeightNew

Activities

Draco18s

Sep 13, 2012 4:32 pm

developer   ~0028367

Whoah, crazy. But sounds fun.

Hearteater

Sep 13, 2012 4:51 pm

reporter   ~0028373

Notes on Health:

Nanoswarm Fortress Mark I/II/III: 20m / 40m / 60m
Nano Ships Mark I / II / III: 80k / 160k / 240k

Because you need to do 80k damage to the Fortress to release a Nano Ship and then do another 80k to the Nano Ship itself, the Fortress has effectively twice Human Fortress health. Of course normal AI Fortresses have three times human Fortress health.

Draco18s

Sep 13, 2012 4:57 pm

developer   ~0028374

Yup, I'd worked that out. Very clever. ;)

Doing damage to the structure isn't permanent, you have to target the little things to do any (lasting) damage. ;D

Hearteater

Sep 13, 2012 11:24 pm

reporter   ~0028379

It should at least be more interesting to fight than a normal fortress. I'm not sure what weapon I'd give the default Fortress. It could just have a normal Fortress attack, but maybe something else would be more interesting.

Sunshine

Sep 14, 2012 1:30 am

reporter   ~0028383

You. I like you.

To make this viable, I think it should do much lower damage than a fortress at a shorter range, but provide localized or planetary (not inter-planetary) munitions and/or armor boosting support. It'll make it something you'd probably like to kill, but not a must-kill, owing to the problem of getting things in there to support the bombers and kill the nanoswarms without the supporting ships getting straight-up murdered like a normal fortress would do.

keith.lamothe

Jun 1, 2013 9:10 pm

administrator   ~0032766

An adapted form of this is in for 6.041 :) The Shredder unit seemed a better "inspiration" for this than the Nanoswarm, when it came down to it.

Issue History

Date Modified Username Field Change
Sep 13, 2012 4:28 pm Hearteater New Issue
Sep 13, 2012 4:32 pm Draco18s Note Added: 0028367
Sep 13, 2012 4:51 pm Hearteater Note Added: 0028373
Sep 13, 2012 4:57 pm Draco18s Note Added: 0028374
Sep 13, 2012 11:24 pm Hearteater Note Added: 0028379
Sep 14, 2012 1:30 am Sunshine Note Added: 0028383
Jun 1, 2013 9:10 pm keith.lamothe Internal Weight => New
Jun 1, 2013 9:10 pm keith.lamothe Note Added: 0032766
Jun 1, 2013 9:10 pm keith.lamothe Status new => resolved
Jun 1, 2013 9:10 pm keith.lamothe Fixed in Version => 6.041
Jun 1, 2013 9:10 pm keith.lamothe Resolution open => fixed
Jun 1, 2013 9:10 pm keith.lamothe Assigned To => keith.lamothe