View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009567 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Sep 13, 2012 4:28 pm | Jun 1, 2013 9:10 pm | |
Reporter | Hearteater | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.079 | ||||
Fixed in Version | 6.041 | ||||
Summary | 0009567: Nanoswarm Fortress | ||||
Description | This AI-only Fortress has the same health as human fortresses but is made up of a swarm of tiny nano ships. For every 0.4% of its maximum health it takes in damage, one nano ship is released (their health is 0.4% of the fortress's maximum base health, they are the same Mark as the Fortress). Fully "killing" a Fortress would release 250 nano ships. When no player threat remains in the system, the nano ships return to the fortress (if it doesn't exist, they return to the fortress's location) and add themselves back into the fortress, increasing its health by their own remaining health. Additionally, nano ships deal 50% "disassembler" damage. Any ship killed with disassembler damage spawns new nano ships when it dies. One for every X points of disassembler damage, where X is the health of the original nano ships. New nano ships are part of the original fortress and can recombine allowing the fortress to reach up to double its original health. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Whoah, crazy. But sounds fun. |
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Notes on Health: Nanoswarm Fortress Mark I/II/III: 20m / 40m / 60m Nano Ships Mark I / II / III: 80k / 160k / 240k Because you need to do 80k damage to the Fortress to release a Nano Ship and then do another 80k to the Nano Ship itself, the Fortress has effectively twice Human Fortress health. Of course normal AI Fortresses have three times human Fortress health. |
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Yup, I'd worked that out. Very clever. ;) Doing damage to the structure isn't permanent, you have to target the little things to do any (lasting) damage. ;D |
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It should at least be more interesting to fight than a normal fortress. I'm not sure what weapon I'd give the default Fortress. It could just have a normal Fortress attack, but maybe something else would be more interesting. |
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You. I like you. To make this viable, I think it should do much lower damage than a fortress at a shorter range, but provide localized or planetary (not inter-planetary) munitions and/or armor boosting support. It'll make it something you'd probably like to kill, but not a must-kill, owing to the problem of getting things in there to support the bombers and kill the nanoswarms without the supporting ships getting straight-up murdered like a normal fortress would do. |
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An adapted form of this is in for 6.041 :) The Shredder unit seemed a better "inspiration" for this than the Nanoswarm, when it came down to it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2012 4:28 pm | Hearteater | New Issue | |
Sep 13, 2012 4:32 pm | Draco18s | Note Added: 0028367 | |
Sep 13, 2012 4:51 pm | Hearteater | Note Added: 0028373 | |
Sep 13, 2012 4:57 pm | Draco18s | Note Added: 0028374 | |
Sep 13, 2012 11:24 pm | Hearteater | Note Added: 0028379 | |
Sep 14, 2012 1:30 am | Sunshine | Note Added: 0028383 | |
Jun 1, 2013 9:10 pm | keith.lamothe | Internal Weight | => New |
Jun 1, 2013 9:10 pm | keith.lamothe | Note Added: 0032766 | |
Jun 1, 2013 9:10 pm | keith.lamothe | Status | new => resolved |
Jun 1, 2013 9:10 pm | keith.lamothe | Fixed in Version | => 6.041 |
Jun 1, 2013 9:10 pm | keith.lamothe | Resolution | open => fixed |
Jun 1, 2013 9:10 pm | keith.lamothe | Assigned To | => keith.lamothe |