View Issue Details

IDProjectCategoryLast Update
0009588Shattered HavenGUIMar 16, 2013 8:32 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0009588: Unmappable menu-loading action automatically assigned to Button 3.
DescriptionAs before, the action for opening the menu during gameplay is hard-coded to Button 3. This means that if another action such as pick-up/examine is assigned to it, both actions will occur.

(I've been avoiding assigning anything to that button, but it's one of the main buttons on the controller.)
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Sep 16, 2012 7:19 pm

administrator   ~0028420

Eh? There are definitely no hard-coded mappings. However, mapping one button does not unmap other instances of it. You should unmap other instances manually.

GameMaker24

Sep 22, 2012 8:11 pm

manager   ~0028477

I double-checked my mappings, and nothing is assigned button 1-3. However, I can still use that button to call up the menu.

It's not affecting me personally because avoided needing that button. To do so, I've mapped "pick up" and "slow down" to the same button, which feels natural anyway. I just don't know if it's somehow a consequence of using a PSX to USB converter, or if other controllers will have this issue.

GameMaker24

Sep 29, 2012 1:57 pm

manager   ~0028521

The mapping was for Player 2. :) Disabling this, I've earned an additional button. ^_^

GameMaker24

Sep 29, 2012 2:01 pm

manager   ~0028522

I hadn't tried changing Player 2's controller. Not sure why I overlooked this for so long... I guess I was just in a hurry to play. :)

Chris_McElligottPark

Sep 29, 2012 6:30 pm

administrator   ~0028527

Was this actually mapping player 2's menu button to controller 1? Or was controller 2's menu button getting triggered by gamepad 1? Either way I need to fix that.

GameMaker24

Sep 30, 2012 2:25 pm

manager   ~0028531

Both? ...The option to use Controller 1's Button 3 was set to be used on the Player 2 menu.

Just now, I decided to try setting up both controllers since I will eventually have my brother Andy playing with me at times. I found that both controllers register their buttons (but not the direction axis) as Player 1. =/ This means that I can't play multi-player using two controllers at once.

Further, during actual gameplay, the dialog for one specific button does not update as you use it. Clicking a gamepad interface button only results in the expected sound effect with no message stating that I should push the button I want to use. Pushing that button still assigns it, but I won't see that information until I return to the list of buttons for the controller.

To clarify my specific hardware, I'm using a Super Box4 adapter which lets me use two PSX controllers (the classics, no analog sticks) through a single USB port. I don't know if either of these problems are specific to this adapter or not.

Chris_McElligottPark

Sep 30, 2012 2:29 pm

administrator   ~0028532

I'll have to test my double controllers, but it sounds like this is a hardware thing, yeah. It sounds like unity is registering both as gamepad 1, which is some sort of internal black box code on their end.

GameMaker24

Mar 15, 2013 10:04 pm

manager   ~0031169

This drove me crazy tonight because I had forgotten that the 2nd controller config was to blame. I even got rid of my binding files, thinking the new inventory slots were to blame. When I came in here to report it, I found and remembered what was wrong. =/

Issue History

Date Modified Username Field Change
Sep 16, 2012 4:56 pm GameMaker24 New Issue
Sep 16, 2012 4:56 pm GameMaker24 Status new => assigned
Sep 16, 2012 4:56 pm GameMaker24 Assigned To => Chris_McElligottPark
Sep 16, 2012 7:19 pm Chris_McElligottPark Note Added: 0028420
Sep 16, 2012 7:19 pm Chris_McElligottPark Status assigned => feedback
Sep 22, 2012 8:11 pm GameMaker24 Note Added: 0028477
Sep 22, 2012 8:11 pm GameMaker24 Status feedback => assigned
Sep 29, 2012 1:57 pm GameMaker24 Note Added: 0028521
Sep 29, 2012 2:01 pm GameMaker24 Note Added: 0028522
Sep 29, 2012 2:01 pm GameMaker24 Status assigned => closed
Sep 29, 2012 2:01 pm GameMaker24 Resolution open => no change required
Sep 29, 2012 6:30 pm Chris_McElligottPark Note Added: 0028527
Sep 29, 2012 6:30 pm Chris_McElligottPark Status closed => feedback
Sep 29, 2012 6:30 pm Chris_McElligottPark Resolution no change required => reopened
Sep 30, 2012 2:25 pm GameMaker24 Note Added: 0028531
Sep 30, 2012 2:25 pm GameMaker24 Status feedback => assigned
Sep 30, 2012 2:29 pm Chris_McElligottPark Note Added: 0028532
Mar 15, 2013 10:04 pm GameMaker24 Note Added: 0031169
Mar 16, 2013 8:32 am Chris_McElligottPark Status assigned => closed
Mar 16, 2013 8:32 am Chris_McElligottPark Resolution reopened => no change required
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI