View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009682 | Shattered Haven | Graphical Bug | Oct 7, 2012 9:03 am | Jan 7, 2013 10:50 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009682: Floating Cracks | ||||
Description | When earthquake cracks are placed close to ravines or water, they float above them. Is there any way for these objects to be partially drawn beneath the void or water? Screenshot of Darrell's crumbling driveway attached. An example of the water issue is at the factory building that leads to The Maze. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Just re-read your last compilation email and realized this is happening because you darkened the ravines. So, maybe darkening the cracks is all we need to make ravines themselves not look cracked? But then again, the art style itself changed, which might be why water can have cracks over it as well. It's just really nice to crack the edges of things without it spilling across the entire tile. :) |
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Thanks! * The PreQuake cracks have been fixed in their draw layer so that they now draw properly under ravines and water, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2012 9:03 am | GameMaker24 | New Issue | |
Oct 7, 2012 9:03 am | GameMaker24 | Status | new => assigned |
Oct 7, 2012 9:03 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Oct 7, 2012 9:03 am | GameMaker24 | File Added: Floating Cracks.png | |
Oct 7, 2012 1:42 pm | GameMaker24 | Note Added: 0028634 | |
Jan 7, 2013 10:50 am | Chris_McElligottPark | Note Added: 0029652 | |
Jan 7, 2013 10:50 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 7, 2013 10:50 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |