View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009696 | Shattered Haven | GUI | Oct 7, 2012 12:24 pm | Mar 9, 2013 9:07 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | reopened | ||
Summary | 0009696: Get a free BG object with your Cancel click! | ||||
Description | This one took me a while to pinpoint -- I almost simply reported that stairways were showing up in random places without my placing them. Then I realized that even as I interact with the editor's UI, the mouse is still placing BG objects. For example, I pressed L to bring up the Level Load dialog, was prompted about leaving without saving, and clicked Cancel. The action of clicking Cancel also placed a stairway object, which is the BG object I was last using. I'm scared I may have left some random objects in various levels; I'll have to spot-check the ones I've edited. Please fix this one soon! =) | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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I discovered this is also true of carpet layers. This finally explains why I keep finding squares of carpet overlapping the ones I meant to place! I was in the Details subscreens this time, after which I had to clean up after myself. =( |
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This bug is driving me crazy. While I was playing with the Script Editor, I was unknowingly also placing N/E tags and lice, at different times, everywhere I was clicking in those menus. If there's no object assigned to the selected category, however, I can click buttons without also modifying the sub-level (if I remember to make sure of this). Still, this one is at the top of my wish list! |
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This is now fixed! Goodness that would be a frustrating bug indeed. There's some chance that mouse clicks on the actual editor hud and details windows might still bleed through; if that turns out to be true, please let me know. |
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I found a place where the bug still exists! When you're clicking options in the Details menu (from the HUD) you're also editing the sub-level. I was changing the assigned music in various places, not realizing I was also laying an axe assortment in the process. |
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This problem is also still occurring, at times, when I click the Close button on the list of scripts. (But, not every time...) |
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-Fixed what seemed to be the last two "this click goes through a GUI element in the editor and places a junk tile" issues: --When clicking a dropdown from the details window, it would do this. --When clicking the small bits of empty space inside the details window, it would also do this. |
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I can confirm that this bug still occurs while working with the script editor windows. I revisited a sub-level for the single purpose of editing a script, and placed a stray hammer during that process. |
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Just an update since I haven't written on this since November. This issue is still occurring -- just now, I happened to place a Frozen Gray while working with the script editor. (Often, I leave it in FG mode instead of BG mode just because a stray FG object is less devastating / confusing.) |
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Okay, I think I got this one, but please let me know if you do see it again! * Fixed a bug that was letting the script editor cancel clicks place extra objects in some cases. |
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Noooooo..... =( I actually procrastinated reopening this because I hate giving such bad news. But it's happened to me three times today that I know of. Two were obvious because it resulted in moving the player elsewhere, but just now I only noticed the extra N/E tag because the game decided to save as I switched sublevels. (That unexpected save has clued me in quite a few times.) Again, it's the script window(s) causing it. |
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I cannot duplicate, so there's nothing I can really do; if you have steps for repro, let me know, but otherwise I just can't spend time on something like this right now. |
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Sadly, this is a repro nightmare... It only strikes when you least expect it! |
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Yep -- I agree. That's part of why I'm really not thinking it's a good idea for me to try chasing it without anything solid. If you see it again in such a way that gives you clues, let me know. Otherwise I'll not be able to do much here, sadly... |
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* Added a new "Inspector" mode in the editor, which is like the place-fg or place-bg modes on the left-hand panel. When this mode is selected, mouse clicks on the level do nothing, so you can look at the level but not accidentally place anything. When you first load the editor you now start in this mode, and whenever you bring up a sub-menu like the scripts or bonus menus you now flip into this mode automatically, too. ** This prevents all those frustrating and rare "free object with your mouse click" issues in a very brute-force way. It simply won't be possible to have those happen if you're not even in a mode where the mouse click could cause anything! |
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Never thought this one would be opened again! The problem has the same description as the original entry -- when I click the Load button to choose a different level, if I haven't saved yet, the game asks if I want to discard changes. Every time I click cancel, my currently selected BG object gets placed again. If it helps, the object is MachineryWall4 and I happen to be at Alden Ridge Outskirts, 009-Main. I'll attach a screenshot that shows just how many of this object I passed through the Cancel button, without it ever failing to do so. |
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Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2012 12:24 pm | GameMaker24 | New Issue | |
Oct 7, 2012 12:24 pm | GameMaker24 | Status | new => assigned |
Oct 7, 2012 12:24 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Oct 7, 2012 12:46 pm | GameMaker24 | Note Added: 0028632 | |
Oct 9, 2012 12:40 pm | GameMaker24 | Note Added: 0028664 | |
Oct 10, 2012 2:45 pm | Chris_McElligottPark | Note Added: 0028683 | |
Oct 10, 2012 2:45 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 10, 2012 2:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 13, 2012 9:35 pm | GameMaker24 | Note Added: 0028693 | |
Oct 13, 2012 9:35 pm | GameMaker24 | Status | resolved => feedback |
Oct 13, 2012 9:35 pm | GameMaker24 | Resolution | fixed => reopened |
Oct 20, 2012 6:14 pm | GameMaker24 | Note Added: 0028739 | |
Oct 20, 2012 6:14 pm | GameMaker24 | Status | feedback => assigned |
Nov 21, 2012 7:01 pm | Chris_McElligottPark | Note Added: 0029032 | |
Nov 21, 2012 7:01 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 21, 2012 7:01 pm | Chris_McElligottPark | Resolution | reopened => fixed |
Nov 25, 2012 12:24 pm | GameMaker24 | Note Added: 0029060 | |
Nov 25, 2012 12:24 pm | GameMaker24 | Status | resolved => assigned |
Nov 25, 2012 12:24 pm | GameMaker24 | Resolution | fixed => reopened |
Jan 19, 2013 3:48 pm | GameMaker24 | Note Added: 0029971 | |
Jan 20, 2013 12:00 pm | Chris_McElligottPark | Note Added: 0029976 | |
Jan 20, 2013 12:00 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 20, 2013 12:00 pm | Chris_McElligottPark | Resolution | reopened => fixed |
Jan 27, 2013 8:06 pm | GameMaker24 | Note Added: 0030331 | |
Jan 27, 2013 8:06 pm | GameMaker24 | Status | resolved => feedback |
Jan 27, 2013 8:06 pm | GameMaker24 | Resolution | fixed => reopened |
Jan 28, 2013 9:55 am | Chris_McElligottPark | Note Added: 0030347 | |
Jan 28, 2013 10:43 am | GameMaker24 | Note Added: 0030351 | |
Jan 28, 2013 10:43 am | GameMaker24 | Status | feedback => assigned |
Jan 28, 2013 10:54 am | Chris_McElligottPark | Note Added: 0030352 | |
Jan 28, 2013 11:05 am | Chris_McElligottPark | Note Added: 0030353 | |
Jan 28, 2013 11:05 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 28, 2013 11:05 am | Chris_McElligottPark | Resolution | reopened => fixed |
Mar 9, 2013 9:07 pm | GameMaker24 | Note Added: 0031075 | |
Mar 9, 2013 9:07 pm | GameMaker24 | Status | resolved => feedback |
Mar 9, 2013 9:07 pm | GameMaker24 | Resolution | fixed => reopened |
Mar 9, 2013 9:07 pm | GameMaker24 | File Added: Screenshot_2013_03_09_21_07_07.png | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |