View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009853 | Shattered Haven | Bug - Other | Nov 1, 2012 11:49 am | Jan 7, 2013 9:28 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009853: Save file doesn't remember inventory | ||||
Description | I loaded up my save file today and noticed that the axe and sledgehammer I had acquired were gone! My inventory is completely empty. This is not fun because a player would need to trek back to the farm before they can bust up windows and furniture in Stantonsburg once more. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
You're referring to overworld inventory, I imagine. Just put in this: * Completely changed how the internal inventories are being stored. Previously it was being too clever for its own good with how it loaded and saved the overworld inventory into the "main" inventory, and this led to lots of edge case bugs. ** Now it simply keeps track of the "current instance-level" inventory (for when you're not in the overworld or a level connected to the overworld via non-portal connections), and it keeps track of the overworld inventory separately. ** This has a number of benefits. The overworld inventory can never be accidentally lost, is perhaps the biggest one. But also it now remembers where your button assignments were for the overworld inventory, so that when you come back out of a level it's no longer having you selected on the wrong stuff. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 1, 2012 11:49 am | GameMaker24 | New Issue | |
Nov 1, 2012 11:49 am | GameMaker24 | Status | new => assigned |
Nov 1, 2012 11:49 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 7, 2013 9:28 am | Chris_McElligottPark | Note Added: 0029645 | |
Jan 7, 2013 9:28 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 7, 2013 9:28 am | Chris_McElligottPark | Resolution | open => fixed |