View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009870 | Shattered Haven | Bug - Specific Puzzle Issue | Nov 4, 2012 7:03 pm | Jan 13, 2013 12:13 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009870: Arlene can disappear before ever giving you the warehouse key. | ||||
Description | If you play through all the Stantonsburg levels without ever talking to Arlene after having talked to Willis, you will miss your chance to obtain the red key to the warehouse. This is because she disappears -- and a message saying "Where's Arlene?" will appear once you do visit her house. As a temporary fix, I have removed the following two lines from the AfterCompleteHereOnly script which belongs to Level 003-E: FGREMOVE 546 FGADD 516 Spider I have not currently changed or removed the message that states her absence. Hopefully, Arlene was being removed so that a spider can live there without turning her into a New Gray. But if her presence is required elsewhere for story purposes, we'll have to create an alternate means of obtaining this key. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Also, if Arlene is to remain in her house, we'll need to delete the "N/E removal script" that is no longer preventing her from walking around. When she made the key appear for me, she was no longer in the room where it appears. ;) |
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Is this still true after you've done all the changes that you've done since the report here? |
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Okay, I have now changed Arlene's scripting so that she isn't removed until after the WarehouseMoan occurs. This ensures that she's always available to get the key from her, since the key must be used to trigger the warehouse story. The other problem was the N/E tag removal issue. Over at 003-M, the script AfterComplete does this globally. It's important because folks are now walking around and, later, Grays must be able to move freely. However, Arlene is the exception, and once the OW is considered Complete, she would wander away from where the key appears. I considered editing the scripts of every Stantonsburg screen to make them remove their N/E tags locally, but that would have taken a long time. Then I thought of something genius that kills two Grays with one sickle. (It's just an expression, lol) I decided to force the player to visit her before all the levels are completed. I did this by having Arlene give out two keys instead of one. The additional key (uncolored) unlocks the building north of the warehouse that contains the portal to the Factory level. I already considered that level to be pretty hard, so it's better to postpone its access a little bit. Plus, that building already had metallic flooring, so I changed its style, removed its windows, and used a door that can't be broken. So, the player must visit Arlene before the OW is Complete, which means it's okay for her to be walking around just before you fight that boss. I even gave her some after-complete text, for good measure, and added to Willis' final text as well. |
Date Modified | Username | Field | Change |
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Nov 4, 2012 7:03 pm | GameMaker24 | New Issue | |
Nov 4, 2012 7:03 pm | GameMaker24 | Status | new => assigned |
Nov 4, 2012 7:03 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Nov 4, 2012 7:25 pm | GameMaker24 | Note Added: 0028899 | |
Jan 8, 2013 10:33 am | Chris_McElligottPark | Note Added: 0029683 | |
Jan 13, 2013 12:13 pm | GameMaker24 | Note Added: 0029788 | |
Jan 13, 2013 12:13 pm | GameMaker24 | Status | assigned => resolved |
Jan 13, 2013 12:13 pm | GameMaker24 | Resolution | open => fixed |