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IDProjectCategoryLast Update
0009884AI War 1 / ClassicSuggestion - Balance TweaksJul 26, 2013 4:11 am
ReporterKDR_11k Assigned To 
Status newResolutionopen 
Summary0009884: Make champion shields rebuild to 1 health
DescriptionOne balance issue with champions is that the shield takes one second to rebuild but 35 seconds to recharge. That rebuild speed means you recover around 10M HP (of course depending on the mark) per second.

It would be more balanced and fairly logical to have a freshly built shield module start at minimal HP. Outside of combat that means it can quickly be healed or regenerate to full health (while also looking a bit nicer) but in combat that would prevent shield rebuilding from acting as easy damage absorption.
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TechSY730

Nov 9, 2012 10:48 am

reporter   ~0028921

Honestly, something along these lines may be worth checking into for other modular shields on mobile ships, as there are similar types of abuse for other modular ships.

For non-champ shields, it doesn't have to be 1HP (ideally, the HP upon construction would be proportional to base build time, longer base build times means spawning with more HP).

Ranakastrasz

Jul 25, 2013 11:31 am

reporter   ~0033167

True. Riot Starships are quite powerful, because T1 riot shields regenerate in 9 seconds. As a note, A T1 riot starship can tank a Mass driver easily, since it will only kill one shield per 10 seconds, and a shield T1 rebuilds in 9 seconds.

This is more of an issue of Overkill management on a single target however.

Tie-Viper

Jul 26, 2013 4:11 am

reporter   ~0033169

Last edited: Jul 26, 2013 4:59 am

You can't tank a OMD with a Riot. The OMD's shots ignore FF's.

Issue History

Date Modified Username Field Change
Nov 8, 2012 5:03 pm KDR_11k New Issue
Nov 9, 2012 10:48 am TechSY730 Note Added: 0028921
Jul 25, 2013 11:31 am Ranakastrasz Note Added: 0033167
Jul 26, 2013 4:11 am Tie-Viper Note Added: 0033169
Jul 26, 2013 4:53 am Tie-Viper Note Edited: 0033169
Jul 26, 2013 4:59 am Tie-Viper Note Edited: 0033169