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IDProjectCategoryLast Update
0009904AI War 1 / ClassicSuggestion - Game MechanicsNov 19, 2012 11:02 am
Reporterleb0fh Assigned To 
Status newResolutionopen 
Product Version6.005 
Summary0009904: [AS] Make "Large" Enemy Starbases invulnerable until all smaller starbases are destroyed
DescriptionI'm finding that especially in multiple champion games the enemy starbases are falling far too quickly, rather than stat-boosting I thought giving them invulnerability (much like AI HW command stations and their guard posts) may be a suitable solution?
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Lancefighter

Nov 13, 2012 4:02 pm

reporter   ~0028955

I honestly am not sure what this solves - In most cases, if you can destroy the large one, you could have easily destroyed the small ones first.

If other cases ,later in the game, it becomes fairly difficult to actually engage the large ones anyway, making it a nonissue (even with more ideal ship designs)

leb0fh

Nov 14, 2012 2:25 am

reporter   ~0028961

I'm not finding the difficulty in taking them down at any stage, and this was a knee-jerk suggestion to try to make things harder (well, challenging at least!).

At the moment the only 2 scenarios that I have lost are Ravenous Shadow (solo champ only) and prison break (though that one more from my stupidity rather than the mission being hard). Like the FS progression I'd love the champion-related ending be something that's hard to achieve (and not lways doable), rather than just a different way of doing things

Lancefighter

Nov 14, 2012 2:31 am

reporter   ~0028962

hm.. Have you done the last few missions yet?

Lord Of Nothing

Nov 15, 2012 7:46 am

reporter   ~0028974

Last edited: Nov 15, 2012 9:41 am

I actually agree that starbases fall far too fast with multi-champion games, and that includes the final mission. I just don't feel that this is the way to go - it seems too... Railroad-y. To me, the problem is more that starbases don't scale up enough with multiple champs- I don't care what I've fitted to my champions, 3 of them killing a small starbase in 2-4 volleys is ridiculous, and this doesn’t address that. (Battleship nebula took 6 minutes, and the small starbases had to go first, for a change.)

leb0fh

Nov 16, 2012 12:44 am

reporter   ~0028985

Lance - yes I have, still think the Ravenous Shadow and Prison Break nebula are the only challenging ones

KDR_11k

Nov 16, 2012 3:24 pm

reporter   ~0028986

Not liking the idea of invincibility, the large SBs are already massive threats to the champion at lower levels and at the point where you can take them head on the whole nebula is just a formality anyway. The only scenario I can see this affecting is the three-way where your allies have another small SB behind their large one that the enemies don't attack until the large SB is already gone. You won't get your allies to attack the large SB before all the small ones are gone anyway.

Histidine

Nov 19, 2012 11:02 am

reporter   ~0029009

Will this actually do anything other than make the player spend more time on the 2v2 and 3v2 scenarios?

Issue History

Date Modified Username Field Change
Nov 13, 2012 11:50 am leb0fh New Issue
Nov 13, 2012 4:02 pm Lancefighter Note Added: 0028955
Nov 14, 2012 2:25 am leb0fh Note Added: 0028961
Nov 14, 2012 2:31 am Lancefighter Note Added: 0028962
Nov 15, 2012 7:46 am Lord Of Nothing Note Added: 0028974
Nov 15, 2012 9:41 am Lord Of Nothing Note Edited: 0028974
Nov 15, 2012 9:41 am Lord Of Nothing Note Edited: 0028974
Nov 16, 2012 12:44 am leb0fh Note Added: 0028985
Nov 16, 2012 3:24 pm KDR_11k Note Added: 0028986
Nov 19, 2012 11:02 am Histidine Note Added: 0029009