View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009914 | AI War 1 / Classic | Balance Issue | Nov 15, 2012 7:58 pm | Aug 8, 2014 12:06 pm | |
Reporter | Faulty Logic | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009914: Remove Carrier Nuclear immunity | ||||
Description | Nukes were supposed to either kill a single wave, or kill all the ships on a (non core or home) planet, at great cost. With carriers immune to nukes, there is little reason to ever use them. Even nuking the SF doesn't work anymore, because a lot of them are in carriers. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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That's a good point. It should hit carriers and barracks and everything in them according to the normal immunities of what is inside. |
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Wow, Chis is still tracking AI war posts and status? It's been a while since we've seen you in a AI War related post that wasn't troubleshooting related. Anyways, yea, letting the nuke "pass through" the carrier and barracks, killing any non-nuke immune stuff inside seems like a good idea. |
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I never use nukes because the AIP cost is so high. But if I ever needed it, I'd want it to hit everything. I agree with x4000's suggestion. |
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damage now carries to targets inside carriers. I never use nukes (for the reasons above), but I would suggest someone who happens to have a carrier around in their save and can quickbuild a nuke do some testing on this. For the record I really don't think it will do anything, but am terribly curious. Also AdamMil.. X4000= Chris, Creator of AI War I'm off to clean my shotgun. Heard rumors of a Necromancer in the region, can't let the zombies eat my brains. Also.. I kinda thought nukes where just for scenery to be totally honest. you know, like advanced warp sensors and laser gatlings. |
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Units inside a carrier are not immune to nukes. |
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If that's the case, perhaps this issue can be closed. |
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Keith? I'll leave that ball in your court, it does sound like it can be closed. |
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I ran some test on 7.056. Lightning warheads mkIII work, armored warheads mkIII work, emp warheads mkIII work, nuclear warhead mkI and III work (did not test the rest but i don't see why they wouldn't work), so at some point in the last 2 years you guys already fixed this issue :) |
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Great! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 15, 2012 7:58 pm | Faulty Logic | New Issue | |
Nov 15, 2012 8:01 pm | Chris_McElligottPark | Note Added: 0028983 | |
Nov 15, 2012 8:39 pm | TechSY730 | Note Added: 0028984 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |
Aug 6, 2014 8:34 pm | AdamMil | Note Added: 0038874 | |
Aug 6, 2014 8:34 pm | AdamMil | Note Edited: 0038874 | |
Aug 7, 2014 5:05 pm | malkiel | Note Added: 0038911 | |
Aug 8, 2014 12:10 am | Kaleopan | Note Added: 0038918 | |
Aug 8, 2014 2:23 am | AdamMil | Note Added: 0038920 | |
Aug 8, 2014 8:43 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Aug 8, 2014 8:43 am | Chris_McElligottPark | Status | new => assigned |
Aug 8, 2014 8:43 am | Chris_McElligottPark | Note Added: 0038921 | |
Aug 8, 2014 12:00 pm | Kaleopan | Note Added: 0038923 | |
Aug 8, 2014 12:06 pm | Chris_McElligottPark | Internal Weight | => New |
Aug 8, 2014 12:06 pm | Chris_McElligottPark | Note Added: 0038924 | |
Aug 8, 2014 12:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 8, 2014 12:06 pm | Chris_McElligottPark | Resolution | open => fixed |