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IDProjectCategoryLast Update
0009946AI War 1 / ClassicSuggestion - AI Type IdeasJun 26, 2013 9:43 am
ReporterKDR_11k Assigned To 
Status newResolutionopen 
Summary0009946: Deep Striker AI
DescriptionThe Deep Striker's waves are packaged in invasion pods, carrier-like units with a lower capacity (for more granularity), very high speed and immunity to gravity (and without the scaling weapons). They spawn at the warp gate instead of the worm hole and receive a target planet, then beeline towards that planet. Invasion pods only auto-deploy once they have reached that target planet. The pods don't care if their deployed units would be exposed to tractors or gravity or whatever, they just deploy once they reach their target planet.

The Deep Striker only matters against larger human empires where reaching a specific planet can require going through other human planets first. Against sparse empires it doesn't matter as the invasion pods deploy immediately after entering the target planet anyway. Especially choke points will have trouble with invasion pods slipping through.

Invasion pods must be immune to gravity, otherwise the Deep Striker is easily hard-countered.
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Ranakastrasz

Jun 25, 2013 6:32 pm

reporter   ~0033014

Needs to be immune to Forcefields too, but aside from that. Seems reasonable.

Arkillion

Jun 25, 2013 9:44 pm

reporter   ~0033016

And maybe blackhole generators too

Ranakastrasz

Jun 26, 2013 9:43 am

reporter   ~0033019

Or not. Autodeploy on planets with blackhole generators, and be blocked trying to go to warp-jammed planets. (Path around if possible, deploy early if not)

Issue History

Date Modified Username Field Change
Nov 24, 2012 4:10 am KDR_11k New Issue
Jun 25, 2013 6:32 pm Ranakastrasz Note Added: 0033014
Jun 25, 2013 9:44 pm Arkillion Note Added: 0033016
Jun 26, 2013 9:43 am Ranakastrasz Note Added: 0033019