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IDProjectCategoryLast Update
0009983AI War 1 / ClassicSuggestion - Balance TweaksMar 26, 2013 5:44 pm
ReporterTechSY730 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.009 
Fixed in Version6.014 
Summary0009983: Make ship speed 0 at engine health 0 again
DescriptionOnce long ago, engines damaged to 0 caused the ship to fall to 0 speed as well.
This was to changed to be 1 speed at 0 engine health to prevent too much stagnation when engine damagers entered the picture.
Now a new way to fight that has been introduced, engines now auto-repair after not taking any engine damage for a bit, which I feel targets the issue much better.
Because of this, I wonder if it would be good for engines at 0 to go back to 0 speed.

It would allow the "engines are out, flash red" logic to work as intended again. It would also allow tractor beams to refocus on ships that actually still have good movement capabilities, instead of, say, holding on to that missile frigate at 1 speed (due to 0 engine health) and ignoring the bomber with full engine health barreling down to the command station. If you have a good source of engine damage, you should be able to keep those ships at 0 engine health, and stop the "regen" which would otherwise throw this off from being a smart move by tractor turrets.

(copied from http://www.arcengames.com/forums/index.php/topic,12053.0.html)
TagsNo tags attached.
Internal WeightNew

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keith.lamothe

Mar 26, 2013 5:44 pm

administrator   ~0031398

For 6.014:

* Since a rule was added more recently that makes it so engines automatically repair themselves, we've removed the rule that makes ships with zero engine health have a minimum speed of 1.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 5, 2012 9:54 am TechSY730 New Issue
Mar 26, 2013 5:44 pm keith.lamothe Internal Weight => New
Mar 26, 2013 5:44 pm keith.lamothe Note Added: 0031398
Mar 26, 2013 5:44 pm keith.lamothe Status new => resolved
Mar 26, 2013 5:44 pm keith.lamothe Fixed in Version => 6.014
Mar 26, 2013 5:44 pm keith.lamothe Resolution open => fixed
Mar 26, 2013 5:44 pm keith.lamothe Assigned To => keith.lamothe