Viewing Issues 27901 - 27950 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00013711
[AI War 1 / Classic]  Crash/Exception
OSX Errors on loading a new gameYmihereNov 15, 2010
 000136111
[AI War 1 / Classic]  Balance Issue
[4.033] Wave sizes need another lookDazioNov 15, 2010
 00013523
[AI War 1 / Classic]  Bug - Other
"Free" AI ships don't leave their systems anymoreKejalNov 15, 2010
 00013466
[AI War 1 / Classic]  Bug - Other
Some transports fail to unload when ordered
resolved (keith.lamothe)
VinraithNov 15, 2010
 00012144
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
LotS "big ship" suggestion: Turret ship
considering (Chris_McElligottPark)
LintManNov 15, 2010
 00011302
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New Guardian and/or Guard Post: Miasma Projector
considering (Chris_McElligottPark)
SalamanderNov 15, 2010
 00013241
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Intelligence miner (unit for gathering intelligence about the AI)
considering (Chris_McElligottPark)
sarnianNov 15, 2010
 00013491
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
More AI-Alien hybrid ships
considering (Chris_McElligottPark)
ArcDMNov 15, 2010
 00013363
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
LOTS- Nexus Spireship
considering (Chris_McElligottPark)
AntialiasNov 15, 2010
 00013621
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Scouting train parasite
considering (Chris_McElligottPark)
TollNov 15, 2010
 0001174 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Reinforcement Counterattack Guard Post
considering (Chris_McElligottPark)
zebramattNov 15, 2010
 0001175 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Local Warp Counterattack Guard Post
considering (Chris_McElligottPark)
zebramattNov 15, 2010
 00010702
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Computer Scrambler (Core Guard Post)
considering (Chris_McElligottPark)
RCIXNov 15, 2010
 00013326
[AI War 1 / Classic]  Bug - Audio
sound effects stop working midgameGiegueNov 14, 2010
 00013354
[AI War 1 / Classic]  Bug - Other
ton of unhandled errors in message log
resolved (keith.lamothe)
LancefighterNov 13, 2010
 00013294
[AI War 1 / Classic]  Graphical Bug
no standard image size 30!themachineissentientNov 13, 2010
 00013271Special forces guardian image missingorzelekNov 13, 2010
 00013082
[AI War 1 / Classic]  Bug - Other
spire ff dont push units
resolved (keith.lamothe)
LancefighterNov 13, 2010
 00013092
[AI War 1 / Classic]  Bug - Other
Alien Refugee Ship immune to Zenith Space Time Manipulator
resolved (keith.lamothe)
TollNov 13, 2010
 00012941
[AI War 1 / Classic]  Gameplay Issue
Wormhole ExploitArcDMNov 12, 2010
 00012711
[AI War 1 / Classic]  Balance Issue
Spire frigate engines
resolved (keith.lamothe)
LancefighterNov 11, 2010
 00012631
[AI War 1 / Classic]  Balance Issue
Siege starships have far too little engine health
resolved (keith.lamothe)
bonesbroNov 11, 2010
 00012561View Controls: 'Open Default Context Menu' hotkey behaviors are swapped
resolved (keith.lamothe)
NypyrenNov 11, 2010
 000106113
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raid Starships are too weak nowTollNov 10, 2010
 00012242
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
LOTS - Crescendo/ Pyromaniac
considering (Chris_McElligottPark)
TheDeadlyShoeNov 9, 2010
 00012231
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
LOTS - Torch Bearer
considering (Chris_McElligottPark)
TheDeadlyShoeNov 9, 2010
 00012227
[AI War 1 / Classic]  Bug - Other
Tractor beams dont scale by shipcap properly
resolved (keith.lamothe)
LancefighterNov 9, 2010
 00009501
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Onscreen message when saving gamedumpsterKEEPERNov 9, 2010
 00009734
[AI War 1 / Classic]  Bug - Other
When multiple forcefields cover the same target, the wrong one is damaged.
resolved (keith.lamothe)
TollNov 9, 2010
 00012044
[AI War 1 / Classic]  Suggestion - Game Mechanics
mechanics to speed up the quest timings to avoid the waiting game
resolved (keith.lamothe)
themachineissentientNov 9, 2010
 000092430
[AI War 1 / Classic]  Gameplay Issue
Remove colony ship energy costKDR_11kNov 9, 2010
 00009945
[AI War 1 / Classic]  Graphical Bug
Graphics still missing for raid and laser guardiansNickAraguaNov 9, 2010
 00011933
[AI War 1 / Classic]  Bug - Other
LotS events doesn't start?
resolved (keith.lamothe)
TollNov 9, 2010
 000117010
[AI War 1 / Classic]  Bug - Other
AI only using basic shipsDakaShaNov 8, 2010
 00011914
[AI War 1 / Classic]  Balance Issue
grav turret health
considering (keith.lamothe)
LancefighterNov 8, 2010
 00005772
[AI War 1 / Classic]  Bug - Other
Centre of a concentric circles map started me next to a IV planet!zebramattNov 8, 2010
 00006472
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Centre of a concentric circles map - less chance of adjacent MkIVszebramattNov 8, 2010
 00010142
[AI War 1 / Classic]  Crash/Exception
Taking over AI homeworld causes UnhandledExceptions
resolved (keith.lamothe)
leb0fhNov 8, 2010
 00011002
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Better control over random AI selection
considering (Chris_McElligottPark)
DakaShaNov 7, 2010
 00011281
[AI War 1 / Classic]  Balance Issue
Missile frigate V has 200 attack
resolved (keith.lamothe)
snelgNov 6, 2010
 00011602
[AI War 1 / Classic]  Bug - Other
Bomber damage from stats varies from damage done
resolved (keith.lamothe)
orzelekNov 6, 2010
 000099015
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fortresses are too weak
resolved (keith.lamothe)
KDR_11kNov 6, 2010
 00011243
[AI War 1 / Classic]  Bug - Other
AI Loop error
resolved (keith.lamothe)
KToffNov 6, 2010
 00010042
[AI War 1 / Classic]  Bug - Other
Zenith Descendent AI types with not playing with expansions.FolketNov 5, 2010
 00011321
[AI War 1 / Classic]  Bug - Other
LotS plot issues
resolved (keith.lamothe)
LancefighterNov 5, 2010
 0001117 
[AI War 1 / Classic]  Bug - Other
Either I got very lucky with the mapseed, or the seeding of high-mark planets is way offTollNov 5, 2010
 00011131
[AI War 1 / Classic]  Suggestion - Game Mechanics
When zooming with QWER (well, technically only WER), zoom to mouse cursor.
resolved (keith.lamothe)
TollNov 5, 2010
 00010269
[AI War 1 / Classic]  Balance Issue
Lance's Bomber starships, Part III
resolved (keith.lamothe)
LancefighterNov 5, 2010
 00010386
[AI War 1 / Classic]  Bug - Other
AIErrors.txt
resolved (keith.lamothe)
leb0fhNov 5, 2010
 00010881
[AI War 1 / Classic]  Bug - Other
"New Map Seed" doesn't automatically generate the new map anymore
resolved (keith.lamothe)
TollNov 5, 2010