Viewing Issues 27651 - 27700 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00012415
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Warp Bridge
considering
CogDissidentDec 3, 2010
 00016053
[AI War 1 / Classic]  Bug - Other
Seeding of asteroids and other material in converted saves still shuns non-AI worldswyvern83Dec 3, 2010
 00017086
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have the AI prioritize planet defense strength instead of distance when deciding where to attack with CPAs/raids/etcSuzeraDec 2, 2010
 00017024Low energy + build cap = inaccurate markings?ShadowOTEDec 2, 2010
 00016005
[AI War 1 / Classic]  Bug - Other
Ship cap glitch with lots of home planetsArcDMDec 2, 2010
 00016197
[AI War 1 / Classic]  Bug - Other
16 planet start - unintended side effect?orzelekDec 2, 2010
 0001382 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Remove the "ENER" at low energy if the buildable is at its capTollDec 2, 2010
 00016201
[AI War 1 / Classic]  Balance Issue
wave after loading 5 times lagerBlackCobraDec 2, 2010
 00016701raid engine tooltip describes wrong/old behaviourWeteorDec 2, 2010
 00016871
[AI War 1 / Classic]  Bug - Other
Defender mode with no attackersPineappleSamDec 2, 2010
 00017101
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI planet ships should all activate and attack at the same time when the planet's entire fleet is outclassed by the human fleetSuzeraDec 2, 2010
 00017055
[AI War 1 / Classic]  Bug - Other
Inactive bombers vs Riot shields???
resolved (keith.lamothe)
ShadowOTEDec 2, 2010
 00015728
[AI War 1 / Classic]  Balance Issue
AI Carriers are too difficult to kill (and other issues with raid engines)YmihereDec 2, 2010
 00016011
[AI War 1 / Classic]  Crash/Exception
No planets for the AIArcDMDec 2, 2010
 00011582
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make spec. forces ships act more as if on FRD.TollDec 2, 2010
 00016882
[AI War 1 / Classic]  Crash/Exception
10 player planets on 10 planet mapPineappleSamDec 2, 2010
 000170910
[AI War 1 / Classic]  Bug - Other
Spire Frigates deal too much damage?
resolved (keith.lamothe)
TollDec 2, 2010
 00016242
[AI War 1 / Classic]  Bug - Other
Bug: Asteroid frequency lowered?LintManDec 2, 2010
 000165010
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Counter-attack warp guard posts to give command stations external invincibilityTechSY730Dec 2, 2010
 00017014
[AI War 1 / Classic]  Suggestion - New Features
Map type idea - snowflake
considering (Chris_McElligottPark)
ShadowOTEDec 2, 2010
 00016651
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Wave Counterattack GP stand out more.Winter BornDec 2, 2010
 000168923
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Warp counterposts are still the most dangerous non-disableable thing in a normal AIP game, by farSuzeraDec 2, 2010
 00015255
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Friendly enclave starship march into oblivion.
resolved (keith.lamothe)
Spikey00Dec 2, 2010
 00013119
[AI War 1 / Classic]  Bug - Other
Astro Train StoppedOzymandiazDec 2, 2010
 00015949
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI possession of S blade spawner - unbalanced and laggy
resolved (keith.lamothe)
Spikey00Dec 2, 2010
 00016422Rename "Zenith AutoBomb Ship Mark IV" to "Zenith AutoBomb Mark IV"
resolved (keith.lamothe)
BlackCobraDec 2, 2010
 00016788
[AI War 1 / Classic]  Bug - Other
I didn't get the bonus ship?
resolved (keith.lamothe)
TollDec 2, 2010
 00016973
[AI War 1 / Classic]  Suggestion - Wiki Updates
Final difficulty multiplier for wave size not in wiki
resolved (keith.lamothe)
SuzeraDec 2, 2010
 00016985
[AI War 1 / Classic]  Bug - Other
Step 2 of wave calculation is bugged
resolved (keith.lamothe)
SuzeraDec 2, 2010
 00016961
[AI War 1 / Classic]  Bug - Other
Spire Maw Stops Loading Enemy Ships
resolved (keith.lamothe)
millejohDec 2, 2010
 00016913
[AI War 1 / Classic]  Bug - Other
Odd spire Heavy Beam Cannon module on Habitation centers
resolved (keith.lamothe)
TollDec 1, 2010
 00012701
[AI War 1 / Classic]  Bug - Other
Lazy NRC doesn't launch its rockets
resolved (keith.lamothe)
zebramattDec 1, 2010
 00014521
[AI War 1 / Classic]  Bug - Other
Neinzul Rocketry Corps don't do anything with their warheads
resolved (keith.lamothe)
zebramattDec 1, 2010
 00014997
[AI War 1 / Classic]  Bug - Other
Ships aren't loading into transports.
resolved (keith.lamothe)
rustayneDec 1, 2010
 00015632
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Flak turrets - no bonus against vampires
resolved (keith.lamothe)
Spikey00Dec 1, 2010
 00015122
[AI War 1 / Classic]  Bug - Other
MAW stopped eating
resolved (keith.lamothe)
Winter BornDec 1, 2010
 00014722
[AI War 1 / Classic]  Bug - Other
Spire Maws are trying to eat invalid targets?
resolved (keith.lamothe)
NypyrenDec 1, 2010
 00016749
[AI War 1 / Classic]  Suggestion - Game Mechanics
Focus Fire option for Carriers
resolved (keith.lamothe)
ShadowOTEDec 1, 2010
 000167620
[AI War 1 / Classic]  Bug - Other
(4.042) Early game wave sizes way out of hand
resolved (keith.lamothe)
VinraithDec 1, 2010
 00015855
[AI War 1 / Classic]  Gameplay Issue
Zombies from a botnet golem are alerting a Raid Engine when entering that planet
resolved (keith.lamothe)
YmihereDec 1, 2010
 000160731
[AI War 1 / Classic]  Balance Issue
Raid starship have way too much armor
resolved (keith.lamothe)
killerkDec 1, 2010
 00012458
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
*Add option in CTRLS - non-military does not rally at Rally Points.
resolved (keith.lamothe)
WingflierDec 1, 2010
 00016795
[AI War 1 / Classic]  Bug - Other
zero health units
resolved (keith.lamothe)
BlackCobraDec 1, 2010
 000166310
[AI War 1 / Classic]  Bug - Other
capturing of planet doesn't change owner of Ion Cannon
resolved (keith.lamothe)
BlackCobraDec 1, 2010
 00014296
[AI War 1 / Classic]  Balance Issue
New fighter stats breaks balance.
resolved (keith.lamothe)
TheDeadlyShoeDec 1, 2010
 000161121
[AI War 1 / Classic]  Balance Issue
Warp counterwave guard post spawns way too many attackers
resolved (keith.lamothe)
killerkNov 30, 2010
 00014393
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Counter Attacks can be too powerfulFleetNov 30, 2010
 00016682MANTIS: shorten toolbar item links at topLancefighterNov 30, 2010
 00016285
[AI War 1 / Classic]  Balance Issue
When is a Wave of Spire Gravity Drains too Many?
resolved (keith.lamothe)
Draco18sNov 30, 2010
 00014112Make it clear when a Raid Engine or CounterAttack wave are incoming.Chris_McElligottParkNov 30, 2010