| 0001241 | 5 | | Candy Tech - Warp Bridge | considering | CogDissident | Dec 3, 2010 |
| 0001605 | 3 | | Seeding of asteroids and other material in converted saves still shuns non-AI worlds | | wyvern83 | Dec 3, 2010 |
| 0001708 | 6 | | Have the AI prioritize planet defense strength instead of distance when deciding where to attack with CPAs/raids/etc | | Suzera | Dec 2, 2010 |
| 0001702 | 4 | | Low energy + build cap = inaccurate markings? | | ShadowOTE | Dec 2, 2010 |
| 0001600 | 5 | | Ship cap glitch with lots of home planets | | ArcDM | Dec 2, 2010 |
| 0001619 | 7 | | 16 planet start - unintended side effect? | | orzelek | Dec 2, 2010 |
| 0001382 | | | Remove the "ENER" at low energy if the buildable is at its cap | | Toll | Dec 2, 2010 |
| 0001620 | 1 | | wave after loading 5 times lager | | BlackCobra | Dec 2, 2010 |
| 0001670 | 1 | | raid engine tooltip describes wrong/old behaviour | | Weteor | Dec 2, 2010 |
| 0001687 | 1 | | Defender mode with no attackers | | PineappleSam | Dec 2, 2010 |
| 0001710 | 1 | | AI planet ships should all activate and attack at the same time when the planet's entire fleet is outclassed by the human fleet | | Suzera | Dec 2, 2010 |
| 0001705 | 5 | | Inactive bombers vs Riot shields??? | | ShadowOTE | Dec 2, 2010 |
| 0001572 | 8 | | AI Carriers are too difficult to kill (and other issues with raid engines) | | Ymihere | Dec 2, 2010 |
| 0001601 | 1 | | No planets for the AI | | ArcDM | Dec 2, 2010 |
| 0001158 | 2 | | Make spec. forces ships act more as if on FRD. | | Toll | Dec 2, 2010 |
| 0001688 | 2 | | 10 player planets on 10 planet map | | PineappleSam | Dec 2, 2010 |
| 0001709 | 10 | | Spire Frigates deal too much damage? | | Toll | Dec 2, 2010 |
| 0001624 | 2 | | Bug: Asteroid frequency lowered? | | LintMan | Dec 2, 2010 |
| 0001650 | 10 | | Counter-attack warp guard posts to give command stations external invincibility | | TechSY730 | Dec 2, 2010 |
| 0001701 | 4 | | Map type idea - snowflake | | ShadowOTE | Dec 2, 2010 |
| 0001665 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make Wave Counterattack GP stand out more. | | Winter Born | Dec 2, 2010 |
| 0001689 | 23 | | Warp counterposts are still the most dangerous non-disableable thing in a normal AIP game, by far | | Suzera | Dec 2, 2010 |
| 0001525 | 5 | | Friendly enclave starship march into oblivion. | | Spikey00 | Dec 2, 2010 |
| 0001311 | 9 | | Astro Train Stopped | | Ozymandiaz | Dec 2, 2010 |
| 0001594 | 9 | | AI possession of S blade spawner - unbalanced and laggy | | Spikey00 | Dec 2, 2010 |
| 0001642 | 2 | | Rename "Zenith AutoBomb Ship Mark IV" to "Zenith AutoBomb Mark IV" | | BlackCobra | Dec 2, 2010 |
| 0001678 | 8 | | I didn't get the bonus ship? | | Toll | Dec 2, 2010 |
| 0001697 | 3 | | Final difficulty multiplier for wave size not in wiki | | Suzera | Dec 2, 2010 |
| 0001698 | 5 | | Step 2 of wave calculation is bugged | | Suzera | Dec 2, 2010 |
| 0001696 | 1 | | Spire Maw Stops Loading Enemy Ships | | millejoh | Dec 2, 2010 |
| 0001691 | 3 | | Odd spire Heavy Beam Cannon module on Habitation centers | | Toll | Dec 1, 2010 |
| 0001270 | 1 | | Lazy NRC doesn't launch its rockets | | zebramatt | Dec 1, 2010 |
| 0001452 | 1 | | Neinzul Rocketry Corps don't do anything with their warheads | | zebramatt | Dec 1, 2010 |
| 0001499 | 7 | | Ships aren't loading into transports. | | rustayne | Dec 1, 2010 |
| 0001563 | 2 | | Flak turrets - no bonus against vampires | | Spikey00 | Dec 1, 2010 |
| 0001512 | 2 | | MAW stopped eating | | Winter Born | Dec 1, 2010 |
| 0001472 | 2 | | Spire Maws are trying to eat invalid targets? | | Nypyren | Dec 1, 2010 |
| 0001674 | 9 | | Focus Fire option for Carriers | | ShadowOTE | Dec 1, 2010 |
| 0001676 | 20 | | (4.042) Early game wave sizes way out of hand | | Vinraith | Dec 1, 2010 |
| 0001585 | 5 | | Zombies from a botnet golem are alerting a Raid Engine when entering that planet | | Ymihere | Dec 1, 2010 |
| 0001607 | 31 | | Raid starship have way too much armor | | killerk | Dec 1, 2010 |
| 0001245 | 8 | | *Add option in CTRLS - non-military does not rally at Rally Points. | | Wingflier | Dec 1, 2010 |
| 0001679 | 5 | | zero health units | | BlackCobra | Dec 1, 2010 |
| 0001663 | 10 | | capturing of planet doesn't change owner of Ion Cannon | | BlackCobra | Dec 1, 2010 |
| 0001429 | 6 | | New fighter stats breaks balance. | | TheDeadlyShoe | Dec 1, 2010 |
| 0001611 | 21 | | Warp counterwave guard post spawns way too many attackers | | killerk | Nov 30, 2010 |
| 0001439 | 3 | | Counter Attacks can be too powerful | | Fleet | Nov 30, 2010 |
| 0001668 | 2 | | MANTIS: shorten toolbar item links at top | | Lancefighter | Nov 30, 2010 |
| 0001628 | 5 | | When is a Wave of Spire Gravity Drains too Many? | | Draco18s | Nov 30, 2010 |
| 0001411 | 2 | | Make it clear when a Raid Engine or CounterAttack wave are incoming. | | Chris_McElligottPark | Nov 30, 2010 |