View Issue Details

IDProjectCategoryLast Update
0016314Stars Beyond ReachGameplay IdeaMay 13, 2015 2:38 pm
Reportertbrass Assigned Tokeith.lamothe  
Status resolvedResolutionreopened 
Product Version0.800 (New HUD) 
Fixed in Version0.816 
Summary0016314: Queue Research
DescriptionI would love to queue research from different branches (say, queue biology to follow Architect Training). For players who develop 'standard starts,' this could really prove helpful.
TagsNo tags attached.

Relationships

related to 0016410 resolvedkeith.lamothe Science roll-over should include the technology being researched and time to completion 
has duplicate 0016509 resolvedkeith.lamothe Queueing Research 

Activities

Chris_McElligottPark

Apr 22, 2015 9:32 am

administrator   ~0040134

That would be super duper hard and really something that isn't coming up any time prior to 1.0, but I get what you're saying. It's something that no similar game has... that I'm aware of anyway.

ptarth

Apr 22, 2015 9:54 am

reporter   ~0040139

Its a pretty common feature, I'm not sure if there is a communication gap here. The Civ series has had it since Civ 3? All of the Endless games have it. He just means control clicking to add a bunch of technologies to a queue which are then researched (in that order, including the necessary prereqs).

Chris_McElligottPark

Apr 22, 2015 10:11 am

administrator   ~0040141

Ha! Well, I've played Civ a ton and never knew that was an option. That sure would have been nice to know as a player, heh. ;)

Anyway, in that case yes this will be on our feature list. :)

ptarth

Apr 22, 2015 10:14 am

reporter   ~0040142

While your at it, how about adding a tooltip to science to tell you what you are currently researching. It would be nice to have it listed on the GUI directly. But we are running out of space as it is.

Chris_McElligottPark

Apr 22, 2015 10:15 am

administrator   ~0040143

Good thought!

tbrass

Apr 22, 2015 10:39 am

reporter   ~0040147

As always, ptarth has accurately identified my sentiment and provided proper context around it :-)

The command key varies from game to game, but ctrl or shift plus l-clicking in many 4x games enables the player to queue up research. (+ r-click could remove something from the queue and renumber everything.) Endless space allows you to queue the entire research tree in whatever order you would like.

Alternatively, it could be implemented like a building queue in Civ, so that you could move research up/down without having to start over from the beginning should you discover you now need a different tech ASAP.

Thanks, Chris! I hope that you and Keith find a way to implement.

keith.lamothe

May 12, 2015 2:43 pm

administrator   ~0040701

For 0.816:

* Now clicking a tech tree node with the normal "Keep Doing More Of Same Action" key-bind held (defaults to shift) will queue that tech after the already targeted techs (if any), allowing you to set up multiple chains of research to run in series like in other games of similar genre.
** Since there's now more of a difference between a "target" node and node that is simply "queued" to get to the target, the targets show their estimated-time-to-completion circle in blue instead of green.
** Shift-clicking an already-targeted node will remove it from the list of targets, while leaving the rest of the target list intact and the game will recompute how best to get to the remaining ones.
** Shift-clicking on a node that is already queued-but-not-targeted won't do anything, since the meaning of that is ambiguous.

Thanks :)

ptarth

May 13, 2015 1:09 pm

reporter   ~0040723

Shift-clicking a node that is already queued-but-not targeted should remove it an all dependent techs from the queue.

shift-left- clicking and Left-clicking over a building pops up the infor window, which should only happen if you right-click.

Some oddness with 0 cost technologies. In the attached save, hit end turn and select a new tech. When you select the first one, Crowd Suppression will be automatically selected as well. Additionally, if you queue Advanced Hand weapons, it asks if you want to buy Crowd Suppression. If you say yes, then the rest of your queue is wiped. If you say cancel, then it cancels.

ptarth

May 13, 2015 1:10 pm

reporter  

815-pollution2.save (498,689 bytes)

Chris_McElligottPark

May 13, 2015 1:13 pm

administrator   ~0040724

Those are new reports, if you don't mind. ;)

ptarth

May 13, 2015 1:51 pm

reporter   ~0040727

You guys are just trying to artificially boost your mantis issue fix rates. ;p

Added as new issue.

Chris_McElligottPark

May 13, 2015 2:38 pm

administrator   ~0040729

Thanks for putting that up there!

It just helps us keep things organized -- I don't pay any attention to fix rates. :)

Issue History

Date Modified Username Field Change
Apr 22, 2015 1:56 am tbrass New Issue
Apr 22, 2015 9:32 am Chris_McElligottPark Note Added: 0040134
Apr 22, 2015 9:32 am Chris_McElligottPark Status new => considering
Apr 22, 2015 9:54 am ptarth Note Added: 0040139
Apr 22, 2015 10:11 am Chris_McElligottPark Note Added: 0040141
Apr 22, 2015 10:11 am Chris_McElligottPark Assigned To => keith.lamothe
Apr 22, 2015 10:11 am Chris_McElligottPark Status considering => assigned
Apr 22, 2015 10:14 am ptarth Note Added: 0040142
Apr 22, 2015 10:15 am Chris_McElligottPark Note Added: 0040143
Apr 22, 2015 10:27 am Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Apr 22, 2015 10:39 am tbrass Note Added: 0040147
Apr 30, 2015 9:26 am Chris_McElligottPark Relationship added has duplicate 0016410
Apr 30, 2015 9:26 am Chris_McElligottPark Relationship deleted has duplicate 0016410
Apr 30, 2015 9:26 am Chris_McElligottPark Relationship added related to 0016410
May 4, 2015 10:55 pm ptarth Relationship added has duplicate 0016509
May 5, 2015 8:29 am Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
May 12, 2015 2:43 pm keith.lamothe Note Added: 0040701
May 12, 2015 2:43 pm keith.lamothe Status assigned => resolved
May 12, 2015 2:43 pm keith.lamothe Fixed in Version => 0.816
May 12, 2015 2:43 pm keith.lamothe Resolution open => fixed
May 13, 2015 1:09 pm ptarth Note Added: 0040723
May 13, 2015 1:09 pm ptarth Resolution fixed => reopened
May 13, 2015 1:10 pm ptarth File Added: 815-pollution2.save
May 13, 2015 1:13 pm Chris_McElligottPark Note Added: 0040724
May 13, 2015 1:51 pm ptarth Note Added: 0040727
May 13, 2015 2:38 pm Chris_McElligottPark Note Added: 0040729